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Frontlines: Fuel of War 25.02.2008

САЙТ и СЕРВЕР для Frontlines Fuel of War

Ролики-http://ru.youtube.com/results?search_type=&search_query=+Frontlines-Fuel+of+War&aq=f
Чтобы создать сайт и сервер нужен статичный IP адрес !!!
Поставить его можно обратившись к своему провайдеру.
Хорошо бы знать немного английский и программирование.
Создать свой клан-сайт-http://www.u.coz.ru (точку убрать uc)
Скачать сервер-http://www.playhard.ru/File.aspx?id=8275 (2GB)
Инструкции по настройке сервера (только на английском)http://support.thq.com/thq/consumer/kbdetail.asp?kbid=377
Можно зарегистрировать свой сайт и сервер http://www.gametracker.com/
Для общения в игре http://www.teamspeak.com/?page=downloads
Настройка Тeamspeak http://sovserv.ru/KA6AH/teamspk.htm
Или Skype http://www.skype.com/intl/ru/download/skype/windows/
После того как вы создали свой сайт,сервер настроили как надо,
можно обьявлять о наборе в клан.Набрали бойцов все перезнакомились,
попробуйте оргонизовать небольшую коммандную игру между собой и посматреть на подготовку соклановцев,сторайтесь координировать действия друг друга общаясь.
Ждём ваш клан на поле боя.Удачи!!!

Комментарии: 4
Ваш комментарий

Кто знает в чём проблема в онлайне, всех версий когда много народу в уровне, что тормозит комп или интернет

0

Из за этой причины играем в версию 1.0.2 она меньше тормозит, но этой версии мало серверов, что трудно нам самим создать сервак?

0

Привет Вася,что ты хотел спрсить? Сформулируй по конкретней свой вопрос.

0

Ссылка на настройку сервера 1.3.0 что находиться выше (не работает) !!!
------------------------------------------------------------------------------------------
Вот описание настройки сервера v1.3.0 только на английском языке.

------------------------------------
Frontlines: Fuel of War
Dedicated Server Guide
------------------------------------

Welcome to the Frontlines: Fuel of War Dedicated Server Setup Guide.

This guide will help you get your own dedicated started and explain the various configuration options available.

------------------------------------
Hardware Requirements
------------------------------------

MINIMUM:
CPU: Intel Pentium 2.8HT or AMD Athlon 2800+
RAM: 768MB/1GB for Vista
Video: nVidia 6800GT (SM3) or ATI X800XT (SM2)
w/ Latest applicable video drivers

HDD Space: 15GB
Internet: Broadband connection w/ min upload 768K
Sound: AC '97 or equivalent DirectX 9.0c compatible sound card
Optical: DVD-ROM
OS: Windows XP (32/64) or Windows Vista (32/64)
Addtl: Microsoft DirectX 9.0c & up
http://www.microsoft.com/directx

Microsoft .Net Framework 2.0
http://www.microsoft.com/net/

AGEIA PhysX Drivers
http://www.ageia.com/drivers/drivers.html


SUGGESTED:
CPU: Intel Core2 E6400 (2.13GHz) or AMD X2 5000+
RAM: 1.5GB
Video: nVidia 8600GTX or ATI X2600
w/ Latest applicable video drivers
HDD Space: 15GB
Internet: Broadband connection w/ min upload 768K
Sound: Creative Labs X-Fi sound card
Optical: DVD-ROM
OS: Windows XP (32/64) or Windows Vista (32/64)
Addtl: Microsoft DirectX 9.0c & up
http://www.microsoft.com/directx

Microsoft .Net Framework 2.0
http://www.microsoft.com/net/

AGEIA PhysX Drivers
http://www.ageia.com/drivers/drivers.html


------------------------------------
FFOW Installation
------------------------------------
The first step in getting a dedicated server up and going is to install the game on the PC. Follow the instructions given during the installation process.


------------------------------------
Starting a dedicated server
------------------------------------
There are two types of dedicated servers available: LAN (Local Area Network) or Online servers.

You can select which one to launch by clicking on the appropriate batch file in the \Binaries folder:

FFOW_Server_Lan.bat : Launches a LAN dedicated server
FFOW_Server_Online.bat : Launches an Online dedicated server

Alternatively, servers may also be launched from the command line by using the following syntax:

"FFOW.exe Server - -unattended"

Where is the name of the first map to be loaded on the server (fl-gnaw, fl-oilfield, etc) and is the kind of server to load (online or lan). The -unattended command will automatically handle any prompt caused by changes in the .ini files without requiring user interaction.

Therefore, if i wanted to start a dedicated online server and have fl-village be the first map loaded, the proper syntax would be:
"FFOW.exe Server fl-village -online -unattended"


------------------------------------
Starting a dedicated server
------------------------------------
The following server settings can be modified by editing the DefaultGame.ini file found under \GCGame\Config

ServerName=
Sets the name of your server.

Password=
Set a password on your server. Players will be prompted for this password when attempting to join your game.

NumberOfRounds=3
Number of consecutive rounds played on a map before moving to the next map in the queue.

PercentTicketsPerTeam=100
Percentile modifier of the map's base ticket count (ie 200 sets ticket count to double the default). Applies to all maps.

NumberOfPublicSlots=32
Maximum number of player slots on the server.

bAllowFriendlyFire=false
Enables friendly fire.

InfantryFriendlyFire=100
Percentile modifier to infantry friendly fire. If set to 50, infantry will only receive 50% of the default damage from friendly fire. Must have bAllowFriendlyFire set to true.

VehicleFriendlyFire=100
Percentile modifier to infantry friendly fire. If set to 50, infantry will only receive 50% of the default damage from friendly fire. Must have bAllowFriendlyFire set to true.

bAutoBalanceTeams=true
Enables the autobalance system.

bAutoKickTeamKillers=false
Enables the autokick team killer system. TK threshold is set in MaximumTeamKills.

MaximumTeamKills=3
Number of TK allowed before automatically getting kicked out of the server. Must have the bAutoKickTeamKillers setting set to true.

SpawnDelaySeconds=7
Sets the respawn time.

Loadouts_bGroundAssault=true
Loadouts_bHeavyAssult=true
Loadouts_bSniper=true
Loadouts_bAntiTank=true
Loadouts_bSpecialOps=true
Loadouts_bCloseCombat=true
Allows the enabling & disabling of specific loadouts.

WARNING: YOU MUST LEAVE AT LEAST ONE LOADOUT AVAILABLE IN ORDER TO BE ABLE TO SPAWN INTO THE GAME!

Roles_UpgradeSpeed=100
Percentile modifier to the role upgrade speed. Setting this to 200 will double the role upgrade speed from the default, for all roles.

Roles_GroundSupport=true
Roles_AirSupport=true
Roles_DroneTech=true
Roles_Countermeasures=true
Allows the enabling & disabling of specific loadouts.

WARNING: YOU MUST LEAVE AT LEAST ONE ROLE AVAILABLE IN ORDER TO BE ABLE TO SPAWN INTO THE GAME!

Vehicles_bTransportHelicopters=true
Vehicles_bAttackHelicopters=true
Vehicles_bJets=true
Vehicles_bAntiAircraft=true
Vehicles_bHeavyArmor=true
Vehicles_bMediumArmor=true
Vehicles_bLightArmor=true
Vehicles_bCivilian=true
Allows the enabling & disabling of specific vehicles.

+MapCycle=2
Used to specify the map rotation. Each map to be played needs a MapCycle= entry on a separate line. For example, to create a map list consisting of Gnaw, Solarfarm, Oilfield and Solarfarm, the following should be entered:

+MapCycle=2
+MapCycle=7
+MapCycle=5
+MapCycle=7

Refer to below to find the maps index number:
Gnaw Map Index=2
Invasion Map Index=3
MountainTop Map Index=4
OilField Map Index=5
Roundabout Map Index=6
Solar Farm Map Index=7
Village Map Index=8
Street Map Index=9

bLoopingMapCycles=true
Setting this to true will repeat the map rotation once the last map in the list has been played. If set to false, the last map in the list will be played continuously.

MinimumNumberOfPlayers=0
Sets the minimum number of players required to start the game. Game will play warm-up rounds until that number has been met. Role upgrading is disabled during warm-up rounds.

RoundTimeSeconds=240
Sets the round timer, in seconds.


------------------------------------
Connectivity Issues
------------------------------------
If the server is behind a firewall or a router, the following ports should be forwarded for both UDP and TCP in order to avoid connectivity problems:

Port Description
--------------------
5476 Game Port
5477 Broadcast
6623 ServerBeacon Port
7623 Beacon Port
9378 Listen Port
9103 Game Lobby
9855 Game Lobby
9856 Game Lobby

------------------------------------
Frontlines: Fuel of War
Dedicated Server Guide
Guide Version: 5
Date: June 6th, 2008
Game Version: 1.1.0
------------------------------------

Welcome to the Frontlines: Fuel of War Dedicated Server Setup Guide.

This guide will help you get your own dedicated started and explain the various configuration options available.

------------------------------------
Hardware Requirements for Dedicated Server
------------------------------------


HDD Space: 15GB (1.5GB for standalone dedicated server)
OS: Windows XP (32/64) or Windows Vista (32/64)
Addtl: Microsoft DirectX 9.0c & up
http://www.microsoft.com/directx

Microsoft .Net Framework 2.0
http://www.microsoft.com/net/

AGEIA PhysX Drivers
http://www.ageia.com/drivers/drivers.html


BANDWIDTH:
8 players 512Kb upload
16 players 1Mb upload
32 players 2Mb upload
64 players 5Mb upload

CPU:
8 players Intel Pentium 2.8HT or AMD Athlon 2800+
16 players Intel Pentium 3.0HT or AMD Athlon 3000+
32 players Intel Pentium 3.4HT or AMD Athlon 3400+
64 players Intel Core2 E6600 (2.4Ghz) or AMD 2.8Ghz X2
(faster processors will do better, results vary based on maps hosted and system configuration)

RAM:
8 players 1GB
16 players 1.5GB
32 players 2GB
64 players 2GB

Note: Above specs are subject to change and are to be used as a guidelines only, observed results will vary.
Note: Larger maps with more vehicles have higher system requirements than smaller maps containing less vehicles.
Note: Maps SolarFarm and Oilfield will take the most bandwidth, cpu, and memory.

------------------------------------
FFOW Installation
------------------------------------
The first step in getting a dedicated server up and going is to install the game on the PC. Follow the instructions given during the installation process.


------------------------------------
Starting a dedicated server
------------------------------------
There are two types of dedicated servers available: LAN (Local Area Network) or Online servers.

Servers are launched from the command line by using the following syntax:

"FFOW-Dedicated-Logging.exe Server - -unattended"

Where is the name of the first map to be loaded on the server (fl-gnaw, fl-oilfield, etc) and is the kind of server to load (online or lan). The -unattended command will automatically handle any prompt caused by changes in the .ini files without requiring user interaction.

To launch an dedicated online server with the map FL-Village as the first map loaded use:
"FFOW-Dedicated-Logging.exe Server fl-village -online -unattended -punkbuster=1"

To launch a dedicated LAN server with the map FL-Village as the first map loaded use:
"FFOW-Dedicated-Logging.exe Server fl-village -lan -unattended -punkbuster=0"

Punkbuster=1
- This command line argument will enable or disable punkbuster, use punkbuster=0 to disable
"FFOW-Dedicated-Logging.exe Server FL-Street -SeekFreeLoading -Unattended -online -punkbuster=1"
Not recommended for LAN games
Punkbuster must be installed separately after installing the dedicated server build by running:
Binaries\Tools\InstallPunkBusterService\InstallPBService.bat
- Install punkbuster support for this server
1) A directory called \Binaries\Pb\ is created by running this tool
2) The punkbuster service is installed, a reboot of the PC may be required for punkbuster to fully initialize if punkbuster service was not already running

------------------------------------
Multiple Instances
------------------------------------

These commands and settings will allow running multiple server instances on one machine:

CustomHomeDir=c:\ServerConfigs\FFOW\1\
"FFOW-Dedicated-Logging.exe Server fl-village -online -unattended CustomHomeDir=c:\ServerConfigs\FFOW\1\"
"FFOW-Dedicated-Logging.exe Server fl-village -online -unattended CustomHomeDir=..\MyRelativeCustomDir\"
CustomHomeDir will be checked first when reading DefaultGame.ini files and most all other files in the game
CustomHomeDir will be where most all files are saved such as GCGame.ini, Launch.Log

Example CustomHomeDir= usage:
c:\ServerConfigs\FFOW\1\GCGame\Config\DefaultEngine.ini
c:\ServerConfigs\FFOW\1\GCGame\Config\DefaultGame.ini
c:\ServerConfigs\FFOW\2\GCGame\Config\DefaultEngine.ini
c:\ServerConfigs\FFOW\2\GCGame\Config\DefaultGame.ini
c:\SeverBinaries\FFOW\Binaries\FFOW-Dedicated-Logging.exe Server FL-Street -SeekFreeLoading -Unattended -online -punkbuster=1 -CustomHomeDir=c:\ServerConfigs\FFOW\1\ -port=6000 -queryport=6002 -matchmakingport=6003 -CustomPublicIP=
c:\SeverBinaries\FFOW\Binaries\FFOW-Dedicated-Logging.exe Server FL-Street -SeekFreeLoading -Unattended -online -punkbuster=1 -CustomHomeDir=c:\ServerConfigs\FFOW\2\ -port=7000 -queryport=7002 -matchmakingport=7003 -CustomPublicIP=


CustomPublicIP=127.0.0.1
"FFOW-Dedicated-Logging.exe Server fl-village -online -unattended CustomPublicIP=127.0.0.1"
When players join your online game this IP will be used instead of the automatically determined IP address.
Use when players have problems connecting to your server

MultiHome=127.0.0.1
"FFOW-Dedicated-Logging.exe Server fl-village -online -unattended MultiHome=127.0.0.1"
Sockets bind to this IP address to allow for multiple game severs on a single box

QueryPort=5478
"FFOW-Dedicated-Logging.exe Server fl-village -online -unattended QueryPort=5478"
Game query port customization
External tools can query a running game server via 8 byte UDP packet sent to this port "яяяяFLSQ"
DefaultEngine.ini
[Engine.QueryProtocol]
QueryPort=5478
ListenBindIP=0.0.0.0

Port=5476
"FFOW-Dedicated-Logging.exe Server fl-village -online -unattended Port=5476"
NEW: Patch 1.1.0 adds the ability to change this to a value other than 5476
A LAN game started with a custom port can be joined like so: "FFOW-Dedicated-Logging.exe 127.0.0.1:5476"
Game port customization
DefaultEngine.ini
[URL]
Port=5476

MatchmakingPort=9103
"FFOW-Dedicated-Logging.exe Server fl-village -online -unattended MatchmakingPort=9103"
NEW: Patch 1.1.0 adds the ability to change this to a value other than 9103
Ingame lobby uses this port to ping a game server
DefaultEngine.ini
[GCGameLobby.GCGameLobbyPC]
MatchmakingPort=9103


------------------------------------
Configuration of a dedicated server
------------------------------------

Use Binaries\Tools\ServerLauncher\ServerLauncher.exe as an alternative to modifying the .ini files directly.
ServerLauncher.exe is included in the standalone dedicated server build.


The following server settings can be modified by editing the DefaultGame.ini file found under \GCGame\Config in your custom home dir (copy this file there manually before editing)

ServerName=
Sets the name of your server.

Password=
Set a password on your server. Players will be prompted for this password when attempting to join your game.

NumberOfRounds=3
Number of consecutive rounds played on a map before moving to the next map in the queue.

PercentTicketsPerTeam=100
Percentile modifier of the map's base ticket count (ie 200 sets ticket count to double the default). Applies to all maps.

NumberOfPublicSlots=32
Maximum number of player slots on the server.

bAllowFriendlyFire=false
Enables friendly fire.

InfantryFriendlyFire=100
Percentile modifier to infantry friendly fire. If set to 50, infantry will only receive 50% of the default damage from friendly fire. Must have bAllowFriendlyFire set to true.

VehicleFriendlyFire=100
Percentile modifier to infantry friendly fire. If set to 50, infantry will only receive 50% of the default damage from friendly fire. Must have bAllowFriendlyFire set to true.

bAutoBalanceTeams=true
Enables the autobalance system.

bAutoKickTeamKillers=false
Enables the autokick team killer system. TK threshold is set in MaximumTeamKills.

MaximumTeamKills=3
Number of TK allowed before automatically getting kicked out of the server. Must have the bAutoKickTeamKillers setting set to true.

SpawnDelaySeconds=7
Sets the respawn time.

Loadouts_bGroundAssault=true
Loadouts_bHeavyAssult=true
Loadouts_bSniper=true
Loadouts_bAntiTank=true
Loadouts_bSpecialOps=true
Loadouts_bCloseCombat=true
Allows the enabling & disabling of specific loadouts.

WARNING: YOU MUST LEAVE AT LEAST ONE LOADOUT AVAILABLE IN ORDER TO BE ABLE TO SPAWN INTO THE GAME!

Roles_UpgradeSpeed=100
Percentile modifier to the role upgrade speed. Setting this to 200 will double the role upgrade speed from the default, for all roles.

Roles_GroundSupport=true
Roles_AirSupport=true
Roles_DroneTech=true
Roles_Countermeasures=true
Allows the enabling & disabling of specific loadouts.

WARNING: YOU MUST LEAVE AT LEAST ONE ROLE AVAILABLE IN ORDER TO BE ABLE TO SPAWN INTO THE GAME!

Vehicles_bTransportHelicopters=true
Vehicles_bAttackHelicopters=true
Vehicles_bJets=true
Vehicles_bAntiAircraft=true
Vehicles_bHeavyArmor=true
Vehicles_bMediumArmor=true
Vehicles_bLightArmor=true
Vehicles_bCivilian=true
Allows the enabling & disabling of specific vehicles.

+MapCycle=2
Used to specify the map rotation. Each map to be played needs a MapCycle= entry on a separate line. For example, to create a map list consisting of Gnaw, Solarfarm, Oilfield and Solarfarm, the following should be entered:

+MapCycle=2
+MapCycle=7
+MapCycle=5
+MapCycle=7

Refer to below to find the maps index number:
Gnaw Map Index=2
Invasion Map Index=3
MountainTop Map Index=4
OilField Map Index=5
Roundabout Map Index=6
Solar Farm Map Index=7
Village Map Index=8
Street Map Index=9

bLoopingMapCycles=true
Setting this to true will repeat the map rotation once the last map in the list has been played. If set to false, the last map in the list will be played continuously.

MinimumNumberOfPlayers=0
Sets the minimum number of players required to start the game. Game will play warm-up rounds until that number has been met. Role upgrading is disabled during warm-up rounds.

RoundTimeSeconds=240
Sets the round timer, in seconds. Needs to be configured per map above


------------------------------------
Connectivity Issues
------------------------------------
If the server is behind a firewall or a router, the following ports should be forwarded for both UDP and TCP in order to avoid connectivity problems:

Port Description
____ ___________
5476 Game Port
5477 Broadcast
5478 Query Port
6623 ServerBeacon Port
7623 Beacon Port
9378 Listen Port
9103 Game Lobby
9855 Game Lobby
9856 Game Lobby
14507 Remote Console Port (disabled by default)

------------------------------------
Standalone Dedicated Server
------------------------------------

HDD Space required: 1.5GB

Binaries\Tools\InstallPunkBusterService\InstallPBService.bat
- Install punkbuster support for this server
1) A directory called \Binaries\Pb\ is created by running this tool
2) The punkbuster service is installed, a reboot of the PC may be required for punkbuster to fully initialize if punkbuster service was not already running

Binaries\Tools\ServerLauncher\ServerLauncher.exe
- GUI tool for launching a dedicated server, will save a series of .ini files local to the path the tool was launched from

Binaries\Tools\RemoteConsole\FFOW_RConStandard.exe
- GUI tool for remote administration of server, see Binaries\FFOW_RConStandard_Readme.txt for more information on RCon

Binaries\Tools\FFOW_QueryProtocolTest\
- Configure FFOW_QueryProtocolTest.bat to query a running server using UDP (useful when running without debugging information)
By Default, the localhost is queried on the default query port 127.0.0.1:5478
For more info see file: Binaries\Tools\FFOW_QueryProtocolTest\FFOW_QueryProtocolTest_Readme.txt

Binaries\FFOW-Dedicated-Logging.exe
- Game server exe, debug logging information is generated

Binaries\FFOW-Dedicated.exe
- OBSOLETE: This EXE was included with earlier versions of the dedicated server use FFOW-Dedicated-Logging.exe instead

--------------------
Query Port Configuration
--------------------
Default query port is 5478
Optional, Customize query port on the server via command line argument: QueryPort=5478
Optional, Customize query port on the server via .ini file settings:
DefaultEngine.ini
[Engine.QueryProtocol]
QueryPort=5478
ListenBindIP=0.0.0.0

See file: Binaries\Tools\FFOW_QueryProtocolTest\FFOW_QueryProtocolTest_Readme.txt

-----------------------------------------------------
RCON Enabling remote console on a dedicated server
-----------------------------------------------------

See file: Binaries\Tools\RemoteConsole\FFOW_RConStandard_Readme.txt


Edit this file to enable remote console access:
\GCGame\Config\GCEngine.ini

This block of text will configure the properties of the remote console.
By default several options are commented out (lines starting with with ;)
If no password is given the remote console will be disabled

[Engine.RemoteConsole]
; -- Admin username
AdminName=admin
; -- Admin Password (blank for disable remote console)
AdminPassword=123
; -- ListenPort 14507 is default
ListenPort=14507
; -- ListenBindIP 0.0.0.0 is default
ListenBindIP=0.0.0.0
; -- MaxClients that can connect via remote console at the same time
MaxClients=7
; -- Time in seconds after initial connection to wait for username/password response
LoginTimeout=7
; -- Prevent an individual IP address from taking up all remote console slots
MaxConnectionsPerIP=2

Startup the game server as normal and the remote console will now be active.

-----------------------------------------------------
RCON TCP/IP communication with a remote console enabled server
-----------------------------------------------------

Open a TCP/IP streaming socket to the remote console port of the server

All commands sent and received are separated with new line characters '\n' or 0x04

The server will send back a string (without the quotes):
"WELCOME! Frontlines: Fuel of War (RCON) VER=2 CHALLENGE=38D384D07C"

Note: Challenge string length is not fixed and will vary

To generate a response use the MD5 algorithm to hash an ansi string:
ResponseString = MD5Hash( ChallengeStringFromServer + Password );

The client will send this string to the server to login:
"RESPONSE UserNameHere ResponseString"

If the login was successful the client will receive:
"Login Success!"

If the login failed, the client will be disconnected immediately

Once the client is logged in commands can be sent to be run and responses can come back


-----------------------------------------------------
RCON Example commands
-----------------------------------------------------

> PLAYERLIST
PlayerList: Map=Fl-Gnaw Time=340 Players=1/8 Tickets=47,187
ID Name Ping Team Squad Score Kills Deaths TK CP Time Idle Loadout Role RoleLvl Vehicle Hash ProfileID
1 DevPC2 2 1 1 2 0 0 0 47 57 0 Assault AirSupport 1 WDEP_RCDroneHeli 123
// Note the Hash will be blank until a future patch
// The ProfileID corresponds to the player's profile, this can be used to identify individual players

> KICK PlayerName="PlayerNameHere" PlayerID=3 ProfileID=123
// Playername, PlayerID, or ProfileID can be used, only one is required

> PLAYERSAY PlayerName="PlayerNameHere" PlayerID=2 SayText="Example of speaking directly to a specific player"
// Broadcasts a text message to a single player in game (playing on the running server)

> SAY Example of speaking directly to a specific player
// Broadcasts a text message to all players in a game

> CHATLOGGING FALSE
// This will enable/disable logging of all player chat to the connected remote console

> FORCEMAPCHANGE FL-Street
// Immediately force a map change to the map name given, same as calling SetNextMap then NextMap

> RESTARTMAP
// Immediately restarts the current map

> NEXTMAP
// Immediately force a map change to the next map in the maplist, should now bring up scoreboard first

> MAPLIST
MapList: CurrentCycleIndex:0
CycleIndex MapName
0 FL-Gnaw
1 FL-Invasion
2 FL-MountainTop
// Note the cycle index corresponds to the order of the maps in the list

> SETMAPLIST FL-SolarFarm FL-Village FL-Street
// Replaces the current list of maps with the new list given

> SETNEXTMAP fl-roundabout
// Inserts the given map name to be next in the map list

> RestartRound
// Restarts the current round

> NextRound
// Advances to the next round

> SetNumRounds 5
// Sets the current total number of rounds to 5

> GetCurrentMap
// Returns the name of the current map

> GetNextMap
// Returns the name of the next map

> SetNextMapCycleIndex 4
// Sets the next map cycle index to land on the user specified value

0