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Doom 13.05.2016

Патч на 12 гигов

Это я так понимаю патч для мульта.

Комментарии: 8
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Около часа назад тоже загрузил. Что патч этот даёт-то? Просто я за новостями за игрой в последнее время совсем не следил.

2

Change-log на английском:

Спойлер

DOOM Update #2 - Release Notes
29 ИЮЛЯ - JLEAVEYBETHESDA
The latest free update for DOOM is now live! Here are the patch notes for DOOM's Update 2.

DOOM Update #2 Release Notes

Single Player
Fixes and Optimizations
Fixed an issue where performance gradually decreased in the Polar Core level
Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage
Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1
Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4)
Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1.
The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge.
Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled.
Multiplayer damage indicators have been removed from the single player mode.
Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC)
Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)

Multiplayer
New Features
Added two new multiplayer game modes
Sector – Capture and Hold
Exodus – Capture the Flag

Improvements to Matchmaking
Fixed several cases of party invites not working after the host leaves.
Improved host migration success rate.
Fixed issues with network connectivity loss resulting in being unable to join future matches
when connectivity was restored.
Improved handling of party peers in the game lobby.

Fixes
Fixed several third-person weapon issues (animation shaking, customization not appearing).
Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition.
Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose.
Fixed cases of loading screen tooltips not showing up correctly.
Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators).
Fixed issue with level up rewards, including level up rewards not being awarded properly).
Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early).
First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly).
Fixed duplicate selection boxes in the Challenges screen.
Fixed issue where the previously played map could be loaded into the playlist again.
Fixed issue with PS+ offer being shown at an inappropriate time (PS4).


SnapMap
Community HUB Improvements
Added Find Open Match, a public match browser displaying all available public lobbies
Added a Recently Played Maps list
Added ability to Subscribe to maps and browse them from the new Subscribed Maps list
Improved the Map Browser with additional sorting options
Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images)
Added icons on the Map Browser to identify Cloud/Local maps

Editor Functionality Improvements
Added God Mode and Infinite Ammo as testing settings for map authors
Added Movement Speed settings in the editor

Content Additions
Added a customizable Weapon Wheel that allows the player to hold any number of weapons
Added 30 new Hell themed Modules including indoor and outdoor environments
Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static

Rifle
Added Skull Keys, and Hell Barrel
Added The Unwilling to the available AI
Added the Mancubus as a selectable Player Demon
Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel
Added weapon-specific ammo to Pickups and AI drop tables
Added all new Hell Props including a giant demon skull, altars, cauldrons and more
Added construction props such stone blocks, rocks, columns, and arches for customizing


Hell environments
Added Launch Pads with logic to control distance, speed, direction, and destination
Added new FX to accompany the Launch Pads
Added new Demonic and Origin Hell Voice Speakers
Updated Speakers to include new instrument sounds
Added a Switch object which triggers only one output based on a specified index
Added a Custom Event object which triggers all instances of an event when any instance of it is signaled
Added three new Filters including Equipment, Weapon, and Cached Entity Filters


Improvements to Logic and Object Functionality
Weapons now have a property that allows players to pick up weapons when touched
AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger
Players now have the On Health Percentage Reached output
New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more
Props and Player Blocking Volumes now have a Static property that will return their
Network budget value, but will disable all inputs (show, hide, etc) during a match
Updated the Inventory entity to manage multiple weapons
Updated Player Loadout object to include Demon Player race selection
The AI Conductor behavior can now be altered when entering a module
AI spawning can be inhibited in a module through logic
Module Environments can be changed during a match with logic
Friendly AI health bars and POIs can be hidden or shown
Hazard damage can be set to a Variable
Color properties are now shown in a color swatch
A large health bar is now available as an Objective
Use Alternative AI Drop Table that simulates Campaign drops from demon kills

Fixes
Fixed the Spend input to result in a Spend Failure if it causes a Player/Team Resource to fall below zero
Fixed Player Demon hand jittering
Fixed the Network cost of Lights. This may result in previous maps having a maxed network budget. Map authors may need to remove other networked objects or use the Static property on Props or Player Blocking Volumes that aren't altered using logic.

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Кстати надо его допройти, совсем забыл...

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Короче патч добавляет в мультик 2 режима,в SnapMap адскую тематику и разные плюхи, и разные фиксы в общем

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У меня после этой обновы перестал запускать( выдаёт краш опять..
У кого было мб такое?

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Photo Mode что то не нашёл где включать.

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