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Off-Road Drive 02.12.2010

Глобальная проблема с игрой!!!

Игра замечательная. И графика хорошая и движок у неё по идеи хороший.
Но почему то даже при минимальных настройках она тормозит (Даже при отключение всех посторонних программ)
Мой Комп:

Intel dual-core E5500 2.8Ghz
NVIDIA GEFORCE 210
2048 RAM

Мой комп вроде бы ещё не прошлый век. Но почему то такая простая игра на минималках тормозит

помогите кто чем сможет. Может была у кого такая проблема

Комментарии: 10
Ваш комментарий

у тебя видеокарта для офисных приложений, а не для игр. удивляюсь что она у тебя вообще запустилась.

0

Видюха кстати говоря не плохая.
все остальные игры работают замечательно!=)
А эта игра что на минималных и что на максимальных - одинаково работает.
На минимальных чуть чуть быстрее...

Ещё раз говорю,что видюха не прошлый век и хорошая

0

210 - не прошлый век? чувак, и как только ты в это веришь.. это самая слабая карта двухсотой серии..
тогда не спрашивай нас почему у тебя не тянет, вижу в реальное положение дел ты верить отказываешься

0

Это я тоже всё понимаю. Но даже рекомендованные требования

Видеокарта: уровня NVIDIA GeForce 8800 или ATI RADEON HD 2600PRO

разве GeForce210 слабее GeForce 8800 ???

0

GeForce 8800 не намного мощнее. Чуть чуть мощнее

0

разве GeForce210 слабее GeForce 8800 ???

хехе, ты вижу вообще в видюхах не разбераешься)) 210 и 8800 это как новая лада калина и десятилетний шестисотый мерин, 210я ей в подмётки не годится. ты погугли чтоли..

0

Я в 200-580 серии GeForce плоховато разбираюсь.

А более менее разбираюсь с GeForce 5600 - GeForce 9800 GT
Просто в видео картах есть такие тонкости которые сильно влияют на работу приложения.
В тонкостях я плохо разбираюсь=(

0

никаких тонкостей) просто 210 реально очень слабая видеокарта, и никак не игровая. так что проблема с тормозами у тебя как минимум благодаря ей)

а если сравнивать 210 с 8800 то я думаю даже внешне сразу всё становится ясно.

vs

0

У меня была nvidia 8600 GT, и недавно поставил 210.
У первой видеопамяти 256, у второй 512.
Память не главное, главное чип и частота. (смотри у них в характеристиках)
Насколько я помню, частота первой видюхи превышает частоту второй на треть.
+ Большая разница чувствуется в играх.

У 210 чип и частота малая, размер видеопамяти - это как яркая обертка.

Так что эта видеокарта всего лишь для работы с компьютером,
и с со средней давности играми.

0

Вот конфиг, не лагает даже без видеокарты!
Заменить файл "Мои документы\My Games\PP3\PP3WorkGame\Config\PP3WorkEngine.ini"

Спойлер

[URL]

Protocol=unreal

Name=Player

Map=StartMap

LocalMap=StartMap

LocalOptions=

TransitionMap=StartMap

MapExt=umap

EXEName=PP3WorkGame.exe

DebugEXEName=DEBUG-PP3WorkGame.exe

SaveExt=usa

Port=7777

PeerPort=7778

GameName=PP3Work Game

GameNameShort=EG

[Engine.Engine]

NetworkDevice=IpDrv.TcpNetDriver

FallbackNetworkDevice=IpDrv.TcpNetDriver

ConsoleClassName=Engine.Console

GameViewportClientClassName=PP3WorkGame.PP3GameViewportClient

LocalPlayerClassName=Engine.LocalPlayer

DataStoreClientClassName=Engine.DataStoreClient

StorageDeviceManagerClassName=Engine.StorageDeviceManager

Language=RUS

bAllowMatureLanguage=FALSE

GameEngine=Engine.GameEngine

EditorEngine=PP3WorkEditor.PP3EditorEngine

UnrealEdEngine=PP3WorkEditor.PP3UnrealEdEngine

Client=WinDrv.WindowsClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

TinyFontName=EngineFonts.TinyFont

SmallFontName=EngineFonts.SmallFont

MediumFontName=EngineFonts.SmallFont

LargeFontName=EngineFonts.SmallFont

SubtitleFontName=EngineFonts.SmallFont

WireframeMaterialName=EngineDebugMaterials.WireframeMaterial

DefaultMaterialName=EngineMaterials.DefaultMaterial

DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial

DefaultTextureName=EngineMaterials.DefaultDiffuse

EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial

GeomMaterialName=EngineDebugMaterials.GeomMaterial

DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial

TickMaterialName=EditorMaterials.Tick_Mat

CrossMaterialName=EditorMaterials.Cross_Mat

DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret

SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial

SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial

ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture

RandomAngleTextureName=EngineMaterials.RandomAngles

RandomNormalTextureName=EngineMaterials.RandomNormal2

RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc

WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture

LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid

LightMapDensityNormalName=EngineMaterials.DefaultNormal

LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial

LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial

LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs

ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial

ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial

RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial

VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial

VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly

VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor

VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly

VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly

VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly

HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial

BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial

TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial

EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial

DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial

TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst

TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat

ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial

BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh

ProcBuildingLODColorTexelsPerWorldUnit=0

ProcBuildingLODLightingTexelsPerWorldUnit=0

MaxProcBuildingLODColorTextureSize=1

MaxProcBuildingLODLightingTextureSize=1

UseProcBuildingLODTextureCropping=False

ForcePowerOfTwoProcBuildingLODTextures=True

bCombineSimilarMappings=True

MaxRMSDForCombiningMappings=6

TerrainMaterialMaxTextureCount=0

TerrainTessellationCheckCount=0

TerrainTessellationCheckBorder=0

TerrainTessellationCheckDistance=0

BeginUPTryCount=200000

bStaticDecalsEnabled=False

bDynamicDecalsEnabled=False

bForceStaticTerrain=False

LightingOnlyBrightness=(R=1,G=1,B=1,A=1.0)

LightComplexityColors=(R=0,G=0,B=0,A=1)

LightComplexityColors=(R=0,G=255,B=0,A=1)

LightComplexityColors=(R=63,G=191,B=0,A=1)

LightComplexityColors=(R=127,G=127,B=0,A=1)

LightComplexityColors=(R=191,G=63,B=0,A=1)

LightComplexityColors=(R=255,G=0,B=0,A=1)

ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)

ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)

ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)

ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)

ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)

ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)

MaxPixelShaderAdditiveComplexityCount=90

TimeBetweenPurgingPendingKillObjects=60

bUseTextureStreaming=True

bUseBackgroundLevelStreaming=False

bSubtitlesEnabled=False

bSubtitlesForcedOff=True

ScoutClassName=Engine.Scout

DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess

DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess

ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess

ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess

ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess

DefaultSoundName=EngineSounds.WhiteNoise

bOnScreenKismetWarnings=False

bEnableKismetLogging=FALSE

bAllowDebugViewmodesOnConsoles=FALSE

CameraRotationThreshold=50

CameraTranslationThreshold=10000

PrimitiveProbablyVisibleTime=1

PercentUnoccludedRequeries=0

MaxOcclusionPixelsFraction=0

MinTextureDensity=0

IdealTextureDensity=0

MaxTextureDensity=0

MinLightMapDensity=0

IdealLightMapDensity=0

MaxLightMapDensity=0

RenderLightMapDensityGrayscaleScale=1

RenderLightMapDensityColorScale=1

bRenderLightMapDensityGrayscale=False

LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)

LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)

bDisablePhysXHardwareSupport=False

DemoRecordingDevice=Engine.DemoRecDriver

bPauseOnLossOfFocus=True

MaxFluidNumVerts=256

FluidSimulationTimeLimit=1

MaxParticleResize=0

MaxParticleResizeWarn=0

bCheckParticleRenderSize=False

MaxParticleVertexMemory=131972

NetClientTicksPerSecond=0

MaxTrackedOcclusionIncrement=1

TrackedOcclusionStepSize=1

MipFadeInSpeed0=2

MipFadeOutSpeed0=1

MipFadeInSpeed1=2

MipFadeOutSpeed1=1

StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))

StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))

StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))

PhysXGpuHeapSize=32

PhysXMeshCacheSize=8

HACK_UseTickFrequency=FALSE

HACK_EnableDMC=FALSE

bShouldGenerateSimpleLightmaps=False

bSmoothFrameRate=False

MinSmoothedFrameRate=0

MaxSmoothedFrameRate=0

DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)

bEnableOnScreenDebugMessages=False

AllowScreenDoorFade=False

AllowNvidiaStereo3d=False

IgnoreSimulatedFuncWarnings=Tick

bEnableColorClear=False

[Engine.StreamingMovies]

RenderPriorityPS3=1001

SuspendGameIO=True

[Engine.ISVHacks]

bInitializeShadersOnDemand=False

DisableATITextureFilterOptimizationChecks=True

UseMinimalNVIDIADriverShaderOptimization=True

PumpWindowMessagesWhenRenderThreadStalled=False

bDisableDecalsOnATI=TRUE

[Engine.GameEngine]

MaxDeltaTime=0

[Engine.DemoRecDriver]

AllowDownloads=False

DemoSpectatorClass=Engine.PlayerController

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=30.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=300

LanServerMaxTickRate=300

MaxRewindPoints=30

RewindPointInterval=1.0

NumRecentRewindPoints=7

[Engine.PackagesToAlwaysCook]

Package=StartMap

SeekFreePackage=PP3NewInterface

Package=LobbyMap

Package=AFR_Hilux

Package=AFR_Wrangler

Package=LAD_TR2_31514_01

Package=LAD_TR2_Hunter_01

Package=LAD_TR2_Patriot_01

Package=LAD_TR3_Proto1

Package=LAD_TR3_Proto2

Package=LAD_Wrangler2

Package=MAL_Defender

Package=MAL_Patrol

Package=THA_DWC_001

Package=THA_LSC_001

Package=THA_SOC_001

Package=USA_Proto1

Package=USA_Proto2

Package=LAD_LandCruiser

Package=USA_Cherokee

Package=LAD_PPickup

Package=LAD_TR3_469_01

Package=LAD_Develop544

Package=Thai_Karyer_track1

Package=Thai_Karyer_track2

Package=Thai_Karyer_track3

Package=Thai_Karyer_track4

Package=Thai_Karyer_track5

Package=Thai_Karyer_track6

Package=Thai_Karyer_track6_tutorial

Package=Thai_Karyer_track7

Package=Thai_Karyer_track8

Package=Thai_Karyer_track9

Package=LAD_Track1

Package=LAD_Track2

Package=LAD_Track3

Package=LAD_Track4

Package=LAD_Track5

Package=LAD_Track6

Package=LAD_Track7

Package=LAD_Track8

Package=LAD_Track9

Package=MAL_Track1

Package=MAL_Track2

Package=MAL_Track3

Package=MAL_Track4

Package=MAL_Track5

Package=MAL_Track6

Package=AFR_Track1

Package=AFR_Track2

Package=AFR_Track3

Package=AFR_Track4

Package=AFR_Track5

Package=AFR_Track6

Package=USA_Track1

Package=USA_Track2

Package=USA_Track3

Package=USA_Track4

Package=USA_Track5

Package=USA_Track6

Package=AUS_Track1

Package=AUS_Track2

Package=AUS_Track3

Package=AUS_Track4

Package=AUS_Track5

Package=AUS_Track6

[Engine.StartupPackages]

bSerializeStartupPackagesFromMemory=TRUE

bFullyCompressStartupPackages=FALSE

Package=DefaultUISkin

Package=EngineMaterials

Package=EngineDebugMaterials

Package=EngineSounds

Package=EngineFonts

Package=SoundClassesAndModes

Package=SpeechRecognition

Package=PP3Soundtrack

Package=PP3Soundtrack2

Package=PP3NewGameHints

Package=GFX_CarIcons

Package=GFX_Track_Pictures

Package=GFX_CarTuning

Package=GFX_Localization

Package=GFX_IME

[Engine.PackagesToForceCookPerMap]

Map=StartMap

Package=PP3NewInterface

[Core.System]

MaxObjectsNotConsideredByGC=33476

SizeOfPermanentObjectPool=0

StaleCacheDays=30

MaxStaleCacheSize=10

MaxOverallCacheSize=30

PackageSizeSoftLimit=300

AsyncIOBandwidthLimit=0

CachePath=..\..\PP3WorkGame\Cache

CacheExt=.uxx

Paths=..\..\Engine\Content

ScriptPaths=..\..\PP3WorkGame\Script

FRScriptPaths=..\..\PP3WorkGame\ScriptFinalRelease

CutdownPaths=..\..\PP3WorkGame\CutdownPackages

CutdownPaths=..\..\PP3WorkGame\Script

ScreenShotPath=..\..\PP3WorkGame\ScreenShots

LocalizationPaths=..\..\Engine\Localization

Extensions=upk

Extensions=u

TextureFileCacheExtension=tfc

Suppress=Dev

Suppress=DevAbsorbFuncs

Suppress=DevAnim

Suppress=DevAssetDataBase

Suppress=DevAudio

Suppress=DevAudioVerbose

Suppress=DevBind

Suppress=DevBsp

Suppress=DevCamera

Suppress=DevCollision

Suppress=DevCompile

Suppress=DevComponents

Suppress=DevConfig

Suppress=DevCrossLevel

Suppress=DevDataStore

Suppress=DevDecals

Suppress=DevFaceFX

Suppress=DevGFxUI

Suppress=DevGFxUIWarning

Suppress=DevGarbage

Suppress=DevHDDCaching

Suppress=DevKill

Suppress=DevLevelTools

Suppress=DevLightmassSolver

Suppress=DevLoad

Suppress=DevMovie

Suppress=DevNavMesh

Suppress=DevNavMeshWarning

Suppress=DevNet

Suppress=DevNetTraffic

Suppress=DevOnline

Suppress=DevPath

Suppress=DevReplace

Suppress=DevSHA

Suppress=DevSave

Suppress=DevShaders

Suppress=DevShadersDetailed

Suppress=DevSound

Suppress=DevStats

Suppress=DevTick

Suppress=DevUIAnimation

Suppress=DevUIFocus

Suppress=DevUIStates

Suppress=DevUIStyles

Suppress=GameStats

Suppress=Init

Suppress=Inventory

Suppress=Localization

Suppress=LocalizationWarning

Suppress=PlayerManagement

Suppress=PlayerMove

Suppress=RON_DEBUG

Paths=..\..\PP3WorkGame\Content

Paths=..\..\PP3WorkGame\__Trashcan

LocalizationPaths=..\..\PP3WorkGame\Localization

SavePath=..\..\PP3WorkGame\Save

Extensions=umap

SeekFreePCPaths=..\..\PP3WorkGame\CookedPC

SeekFreePCExtensions=xxx

[Engine.Client]

DisplayGamma=2.5

MinDesiredFrameRate=35

InitialButtonRepeatDelay=0.2

ButtonRepeatDelay=0.1

[WinDrv.WindowsClient]

AudioDeviceClass=XAudio2.XAudio2Device

MinAllowableResolutionX=0

MinAllowableResolutionY=0

MaxAllowableResolutionX=0

MaxAllowableResolutionY=0

MinAllowableRefreshRate=0

MaxAllowableRefreshRate=0

ParanoidDeviceLostChecking=0

AllowJoystickInput=0

[XAudio2.XAudio2Device]

MaxChannels=32

CommonAudioPoolSize=0

MinCompressedDurationGame=5

MinCompressedDurationEditor=4

LowPassFilterResonance=0.9

[ALAudio.ALAudioDevice]

MaxChannels=32

CommonAudioPoolSize=0

MinCompressedDurationGame=5

MinCompressedDurationEditor=4

LowPassFilterResonance=0.9

//DeviceName=Generic Software

[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000

PP_DesaturationMultiplier=1.0

PP_HighlightsMultiplier=1.0

PP_MidTonesMultiplier=1.0

PP_ShadowsMultiplier=1.0

[IpDrv.TcpNetDriver]

AllowDownloads=False

AllowPeerConnections=False

AllowPeerVoice=False

ConnectionTimeout=30.0

InitialConnectTimeout=200.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=15000

MaxInternetClientRate=10000

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=300

LanServerMaxTickRate=350

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload

NetConnectionClassName=IpDrv.TcpipConnection

[IpServer.UdpServerQuery]

GameName=ut

[IpDrv.UdpBeacon]

DoBeacon=False

BeaconTime=0.50

BeaconTimeout=5.0

BeaconProduct=ut

ServerBeaconPort=8777

BeaconPort=9777

[TextureStreaming]

PoolSize=140

MemoryMargin=20

MemoryLoss=0

HysteresisLimit=20

DropMipLevelsLimit=16

StopIncreasingLimit=12

StopStreamingLimit=8

MinEvictSize=10

MinFudgeFactor=1

FudgeFactorIncreaseRateOfChange=0.5

FudgeFactorDecreaseRateOfChange=-0.4

MinRequestedMipsToConsider=11

MinTimeToGuaranteeMinMipCount=2

MaxTimeToGuaranteeMinMipCount=12

UseTextureFileCache=False

LoadMapTimeLimit=5.0

LightmapStreamingFactor=0.04

ShadowmapStreamingFactor=0.04

MaxLightmapRadius=0

AllowStreamingLightmaps=False

TextureFileCacheBulkDataAlignment=1

UsePriorityStreaming=True

bAllowSwitchingStreamingSystem=False

[StreamByURL]

PostLoadPause=6.0

[UnrealEd.EditorEngine]

LocalPlayerClassName=UnrealEd.EditorPlayer

bSubtitlesEnabled=True

GridEnabled=True

SnapScaleEnabled=True

ScaleGridSize=5

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FOVAngle=90.000000

GodMode=True

AutoSaveDir=..\..\PP3WorkGame\Autosaves

InvertwidgetZAxis=True

UseAxisIndicator=True

MatineeCurveDetail=0.1

Client=WinDrv.WindowsClient

CurrentGridSz=4

bUseMayaCameraControls=True

bPrefabsLocked=True

HeightMapExportClassName=TerrainHeightMapExporterTextT3D

EditorOnlyContentPackages=EditorMeshes

EditorOnlyContentPackages=EditorMaterials

EditorOnlyContentPackages=EditorResources

EditPackagesInPath=..\..\Development\Src

EditPackages=Core

EditPackages=Engine

EditPackages=GFxUI

EditPackages=GameFramework

EditPackages=UnrealEd

EditPackages=GFxUIEditor

EditPackages=IpDrv

EditPackages=OnlineSubsystemPC

EditPackages=OnlineSubsystemGameSpy

EditPackages=OnlineSubsystemLive

EditPackages=OnlineSubsystemSteamworks

bBuildReachSpecs=FALSE

bCustomCameraAlignEmitter=TRUE

CustomCameraAlignEmitterDistance=100.0

EditPackagesOutPath=..\..\PP3WorkGame\Script

FRScriptOutputPath=..\..\PP3WorkGame\ScriptFinalRelease

EditPackages=PP3WorkGame

EditPackages=PP3WorkEditor

InEditorGameURLOptions=

[UnrealEd.UnrealEdEngine]

AutoSaveIndex=0

PackagesToBeFullyLoadedAtStartup=EditorMaterials

PackagesToBeFullyLoadedAtStartup=EditorMeshes

PackagesToBeFullyLoadedAtStartup=EditorResources

PackagesToBeFullyLoadedAtStartup=EngineMaterials

PackagesToBeFullyLoadedAtStartup=EngineFonts

PackagesToBeFullyLoadedAtStartup=EngineResources

PackagesToBeFullyLoadedAtStartup=DefaultUISkin

PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders

[Engine.DataStoreClient]

GlobalDataStoreClasses=Engine.UIDataStore_Strings

GlobalDataStoreClasses=Engine.UIDataStore_Images

GlobalDataStoreClasses=Engine.UIDataStore_GameResource

GlobalDataStoreClasses=Engine.CurrentGameDataStore

GlobalDataStoreClasses=Engine.UIDataStore_Fonts

GlobalDataStoreClasses=Engine.UIDataStore_Color

GlobalDataStoreClasses=Engine.UIDataStore_Gamma

GlobalDataStoreClasses=Engine.UIDataStore_Registry

GlobalDataStoreClasses=Engine.UIDataStore_InputAlias

PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore

GlobalDataStoreClasses=PP3WorkGame.DataStorePP3WorkFlat

PlayerDataStoreClassNames=PP3WorkGame.PP3PlayerDataStore

PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData

[Engine.UIDataStore_SessionSettings]

SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo

[DevOptions.Shaders]

AutoReloadChangedShaders=False

bAllowMultiThreadedShaderCompile=False

bAllowDistributedShaderCompile=False

NumUnusedShaderCompilingThreads=1

ThreadedShaderCompileThreshold=1

MaxShaderJobBatchSize=30

bDumpShaderPDBs=False

bPromptToRetryFailedShaderCompiles=False

[DevOptions.Debug]

ShowSelectedLightmap=False

[StatNotifyProviders]

BinaryFileStatNotifyProvider=false

XmlStatNotifyProvider=false

CsvStatNotifyProvider=false

StatsNotifyProvider_UDP=false

PIXNamedCounterProvider=false

[StatNotifyProviders.StatNotifyProvider_UDP]

ListenPort=13000

[RemoteControl]

SuppressRemoteControlAtStartup=True

[LogFiles]

PurgeLogsDays=3

LogTimes=False

[AnimationCompression]

CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.

DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys

TranslationCompressionFormat=0

RotationCompressionFormat=1

AlternativeCompressionThreshold=1.f

ForceRecompression=False

bOnlyCheckForMissingSkeletalMeshes=False

[IpDrv.OnlineSubsystemCommonImpl]

MaxLocalTalkers=0

MaxRemoteTalkers=0

bIsUsingSpeechRecognition=false

[IpDrv.OnlineGameInterfaceImpl]

LanAnnouncePort=14001

LanQueryTimeout=5.0

[OnlineSubsystemLive.OnlineSubsystemLive]

LiveSystemLinkPort=14000

LanAnnouncePort=14001

VoiceNotificationDelta=0.2

[Engine.StaticMeshCollectionActor]

bCookOutStaticMeshActors=False

MaxStaticMeshComponents=100

[Engine.StaticLightCollectionActor]

bCookOutStaticLightActors=False

MaxLightComponents=100

[LiveSock]

bUseVDP=False

bUseSecureConnections=true

MaxDgramSockets=64

MaxStreamSockets=16

DefaultRecvBufsizeInK=256

DefaultSendBufsizeInK=256

[CustomStats]

LD=Streaming fudge factor

LD=FrameTime

LD=Terrain Foliage Time

LD=Foliage Render Time

LD=Terrain Smooth Time

LD=Terrain Render Time

LD=Decal Render Time

LD=Terrain Triangles

LD=Foliage Instances

LD=Decal Triangles

LD=Decal Draw Calls

LD=Static Mesh Tris

LD=Skel Mesh Tris

LD=Skel Verts CPU Skin

LD=Skel Verts GPU Skin

LD=30+ FPS

LD=Total CPU rendering time

LD=Total GPU rendering time

LD=Occluded primitives

LD=Projected shadows

LD=Visible static mesh elements

LD=Visible dynamic primitives

LD=Texture Pool Size

LD=Physical Memory Used

LD=Virtual Memory Used

LD=Audio Memory Used

LD=Texture Memory Used

LD=360 Texture Memory Used

LD=Animation Memory

LD=Vertex Lighting Memory

LD=StaticMesh Vertex Memory

LD=StaticMesh Index Memory

LD=SkeletalMesh Vertex Memory

LD=SkeletalMesh Index Memory

LD=Decal Vertex Memory

LD=Decal Index Memory

LD=Decal Interaction Memory

MEMLEAN=Virtual Memory Used

MEMLEAN=Audio Memory Used

MEMLEAN=Animation Memory

MEMLEAN=FaceFX Cur Mem

MEMLEAN=Vertex Lighting Memory

MEMLEAN=StaticMesh Vertex Memory

MEMLEAN=StaticMesh Index Memory

MEMLEAN=SkeletalMesh Vertex Memory

MEMLEAN=SkeletalMesh Index Memory

MEMLEAN=Decal Vertex Memory

MEMLEAN=Decal Index Memory

MEMLEAN=Decal Interaction Memory

MEMLEAN=VertexShader Memory

MEMLEAN=PixelShader Memory

GameThread=Async Loading Time

GameThread=Audio Update Time

GameThread=FrameTime

GameThread=HUD Time

GameThread=Input Time

GameThread=Kismet Time

GameThread=Move Actor Time

GameThread=RHI Game Tick

GameThread=RedrawViewports

GameThread=Script time

GameThread=Tick Time

GameThread=Update Components Time

GameThread=World Tick Time

GameThread=Async Work Wait

GameThread=PerFrameCapture

GameThread=DynamicLightEnvComp Tick

[MemorySplitClassesToTrack]

Class=AnimSequence

Class=AudioComponent

Class=AudioDevice

Class=BrushComponent

Class=CylinderComponent

Class=DecalComponent

Class=DecalManager

Class=DecalMaterial

Class=Font

Class=Level

Class=Material

Class=MaterialInstanceConstant

Class=MaterialInstanceTimeVarying

Class=Model

Class=ModelComponent

Class=MorphTarget

Class=NavigationMeshBase

Class=ParticleModule

Class=ParticleSystemComponent

Class=PathNode

Class=ProcBuilding_SimpleLODActor

Class=RB_BodyInstance

Class=RB_BodySetup

Class=ReachSpec

Class=Sequence

Class=SkeletalMesh

Class=SkeletalMeshComponent

Class=SoundCue

Class=SoundNode

Class=SoundNodeWave

Class=StaticMesh

Class=StaticMeshActor

Class=StaticMeshCollectionActor

Class=StaticMeshComponent

Class=Terrain

Class=TerrainComponent

Class=Texture2D

Class=UIRoot

[MemLeakCheckExtraExecsToRun]

Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo

Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo

Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo

Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo

Cmd=obj list class=Level -ALPHASORT -DetailedInfo

Cmd=lightenv list volumes

Cmd=lightenv list transition

Cmd=ListThreads

[ConfigCoalesceFilter]

FilterOut=PP3WorkEngine.ini

FilterOut=PP3WorkEditor.ini

FilterOut=PP3WorkInput.ini

FilterOut=PP3WorkLightmass.ini

FilterOut=PP3WorkGame.ini

FilterOut=PP3WorkGameDedicatedServer.ini

FilterOut=PP3WorkUI.ini

FilterOut=PP3WorkCompat.ini

FilterOut=PP3WorkEngineG4WLive.ini

FilterOut=PP3WorkEngineG4WLiveDedicatedServer.ini

FilterOut=PP3WorkEngineNoLive.ini

FilterOut=PP3WorkEngineNoLiveDedicatedServer.ini

FilterOut=PP3WorkEditorKeyBindings.ini

FilterOut=PP3WorkEditorUserSettings.ini

FilterOut=Descriptions.int

FilterOut=Editor.int

FilterOut=EditorTips.int

FilterOut=UnrealEd.int

FilterOut=WinDrv.int

FilterOut=XWindow.int

FilterOut=GfxUIEditor.int

[TaskPerfTracking]

bUseTaskPerfTracking=False

RemoteConnectionIP=10.1.20.20

ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2

RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn

[TaskPerfMemDatabase]

bUseTaskPerfMemDatabase=False

RemoteConnectionIP=10.1.20.20

ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2

RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[MemoryPools]

FLightPrimitiveInteractionInitialBlockSize=0

FModShadowPrimitiveInteractionInitialBlockSize=0

[SystemSettings]

bUseMaxQualityMode=False

StaticDecals=False

DynamicDecals=False

UnbatchedDecals=False

DecalCullDistanceScale=0.000000

DynamicLights=False

DynamicShadows=False

LightEnvironmentShadows=False

CompositeDynamicLights=False

SHSecondaryLighting=False

DirectionalLightmaps=False

MotionBlur=False

MotionBlurPause=False

DepthOfField=False

AmbientOcclusion=False

Bloom=False

UseHighQualityBloom=False

bAllowLightShafts=False

Distortion=False

FilteredDistortion=False

DropParticleDistortion=False

bAllowDownsampledTranslucency=False

SpeedTreeLeaves=False

SpeedTreeFronds=False

OnlyStreamInTextures=True

LensFlares=False

FogVolumes=False

FloatingPointRenderTargets=False

OneFrameThreadLag=False

UseVsync=False

UpscaleScreenPercentage=False

Fullscreen=True

AllowD3D10=False

AllowRadialBlur=False

SkeletalMeshLODBias=1

ParticleLODBias=2147483647

DetailMode=0

ShadowFilterQualityBias=-1

MaxAnisotropy=0

MaxMultisamples=0

MinShadowResolution=0

MinPreShadowResolution=0

MaxShadowResolution=0

MaxWholeSceneDominantShadowResolution=0

ShadowFadeResolution=0

PreShadowFadeResolution=0

ShadowFadeExponent=0.000000

ResX=320

ResY=200

ScreenPercentage=100.000000

SceneCaptureStreamingMultiplier=1.000000

FoliageDrawRadiusMultiplier=0.000000

ShadowTexelsPerPixel=0.000000

PreShadowResolutionFactor=0.000000

bEnableVSMShadows=False

bEnableBranchingPCFShadows=False

bAllowHardwareShadowFiltering=False

bAllowBetterModulatedShadows=False

bEnableForegroundShadowsOnWorld=False

bEnableForegroundSelfShadowing=False

bAllowWholeSceneDominantShadows=False

ShadowFilterRadius=0.000000

ShadowDepthBias=0.000000

CSMSplitPenumbraScale=0.000000

CSMSplitSoftTransitionDistanceScale=0.000000

CSMSplitDepthBiasScale=0.000000

UnbuiltWholeSceneDynamicShadowRadius=0.000000

UnbuiltNumWholeSceneDynamicShadowCascades=0

WholeSceneShadowUnbuiltInteractionThreshold=5000

bAllowFracturedDamage=False

NumFracturedPartsScale=0.000000

FractureDirectSpawnChanceScale=0.000000

FractureRadialSpawnChanceScale=0.000000

FractureCullDistanceScale=0.000000

bForceCPUAccessToGPUSkinVerts=false

bDisableSkeletalInstanceWeights=true

TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=64,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[SystemSettingsEditor]

bEnableForegroundSelfShadowing=False

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

ResX=1280

ResY=720

TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)

TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)

TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)

TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)

[SystemSettingsSplitScreen2]

bAllowWholeSceneDominantShadows=False

bAllowLightShafts=False

[Engine.PhysicsLODVerticalEmitter]

ParticlePercentage=0

[Engine.OnlineSubsystem]

NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")

AsyncMinCompletionTime=0.0

[Engine.OnlineRecentPlayersList]

MaxRecentPlayers=1

MaxRecentParties=1

[VoIP]

VolumeThreshold=0.2

bHasVoiceEnabled=False

[FullScreenMovie]

bForceNoMovies=True

bShouldStopMovieAtEndOfLoadMap=TRUE

[IPDrv.WebConnection]

MaxValueLength=1

MaxLineLength=1

[IPDrv.WebServer]

ApplicationPaths[0]=/ServerAdmin

ApplicationPaths[1]=/images

ListenPort=80

MaxConnections=18

ExpirationSeconds=86400

bEnabled=false

[IPDrv.WebResponse]

IncludePath=/Web

CharSet=iso-8859-1

[TextureTracking]

#TextureName=T_GD_Traffic_Crosswalk_01

[AnimNotify]

Trail_MaxSampleRate=200.0

[Engine.UIDataStore_OnlinePlayerData]

PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList

[Engine.LocalPlayer]

OverridePPRecoveryTime=1.0

[MobileSupport]

bShouldCachePVRTCTextures=False

bShouldFlattenMaterials=False

FlattenedTextureResolutionBias=1

[Engine.GameViewportClient]

bDebugNoGFxUI=FALSE

bUseHardwareCursorWhenWindowed=TRUE

[ContentComparisonReferenceTypes]

+Class=AnimSet

+Class=SkeletalMesh

+Class=SoundCue

+Class=StaticMesh

+Class=ParticleSystem

+Class=Texture2D

[Configuration]

[PP3FullScreenMovie]

Thai_Karyer_track1=All_loading

Thai_Karyer_track2=All_loading

Thai_Karyer_track3=All_loading

Thai_Karyer_track4=All_loading

Thai_Karyer_track5=All_loading

Thai_Karyer_track6=All_loading

Thai_Karyer_track6_tutorial=All_loading

Thai_Karyer_track7=All_loading

Thai_Karyer_track8=All_loading

Thai_Karyer_track9=All_loading

LAD_Track1=All_loading

LAD_Track2=All_loading

LAD_Track3=All_loading

LAD_Track4=All_loading

LAD_Track5=All_loading

LAD_Track6=All_loading

LAD_Track7=All_loading

LAD_Track8=All_loading

LAD_Track9=All_loading

mal_track1=All_loading

mal_track2=All_loading

mal_track3=All_loading

mal_track4=All_loading

mal_track5=All_loading

mal_track6=All_loading

afr_track1=All_loading

afr_track2=All_loading

afr_track3=All_loading

afr_track4=All_loading

afr_track5=All_loading

afr_track6=All_loading

usa_track1=All_loading

usa_track2=All_loading

usa_track3=All_loading

usa_track4=All_loading

usa_track5=All_loading

usa_track6=All_loading

aus_track1=All_loading

aus_track2=All_loading

aus_track3=All_loading

aus_track4=All_loading

aus_track5=All_loading

aus_track6=All_loading

[Windows.StandardUser]

MyDocumentsSubDirName=PP3

[IniVersion]

0=1317389692.000000

1=1334717272.000000

[AppCompat]

MeasuredCPUScore=164.380890

CompatLevelComposite=0

CompatLevelCPU=5

CompatLevelGPU=0

0