на главную
об игре
02.12.2010
PC
Официальный сайт:
http://games.1c.ru/pp3
Разработчик:
Avalon Style Entertainment
8.3/10
Пользователи
189
6.9/10 Playground
65/100 Steam
60/100 Metacritic
«Полный привод 3» предоставит уникальную возможность принять участие в различных международных соревнованиях, никогда прежде не находивших отражение в компьютерных играх, в их числе Petronas Suvium Silverstone Challenge, проходящие в Таиланде и крупнейший в России рейд «Ладога-трофи».
Виртуальные спортивные внедорожники — среди них, конечно, и легендарный УАЗ — воссоздаются с учетом технических особенностей реальных прототипов. Каждое авто представляет определенный класс, предназначенный для того или иного вида соревнований, и полностью отвечает международным требованиям.
Покоряя трассы различной сложности, игроки смогут не только контролировать скорость и направление движения автомобиля, но также при необходимости блокировать межосевой и межколесные дифференциалы, использовать лебедку, пониженную передачу, изменять давление в шинах — в общем, применять специальные средства для преодоления бездорожья.
Широкие возможности современной технологии Unreal Engine 3, использующейся в проекте, обеспечивают высокий уровень графики и позволяют максимально реалистично воспроизвести поведение автомобилей на разных трассах. В зависимости от действий водителя в той или иной ситуации машина может увязнуть в грязи, забуксовать или уйти в занос.
Минимальные требования
Операционная система: Windows XP / Vista / 7
Процессор: Intel Pentium IV с тактовой частотой 2 ГГц
Видеокарта: совместимая с DirectX 9.0, с 256 МБ видеопамяти
Оперативная память: 1 ГБ
Место на диске: 8 Гб
Процессор: Intel Pentium IV с тактовой частотой 2 ГГц
Видеокарта: совместимая с DirectX 9.0, с 256 МБ видеопамяти
Оперативная память: 1 ГБ
Место на диске: 8 Гб
Рекомендуемые требования
Операционная система: Windows XP / Vista / 7
Процессор: Intel Core 2 Duo с частотой 3 ГГц или AMD Athlon 64 X2 4200+
Видеокарта: совместимая с DirectX 9.0, с 256 МБ видеопамяти
Оперативная память: 2 ГБ
Место на диске: 8 Гб
Процессор: Intel Core 2 Duo с частотой 3 ГГц или AMD Athlon 64 X2 4200+
Видеокарта: совместимая с DirectX 9.0, с 256 МБ видеопамяти
Оперативная память: 2 ГБ
Место на диске: 8 Гб
Глобальная проблема с игрой!!!
Ваш комментарий
у тебя видеокарта для офисных приложений, а не для игр. удивляюсь что она у тебя вообще запустилась.
0
Видюха кстати говоря не плохая.
все остальные игры работают замечательно!=)
А эта игра что на минималных и что на максимальных - одинаково работает.
На минимальных чуть чуть быстрее...
Ещё раз говорю,что видюха не прошлый век и хорошая
0
210 - не прошлый век? чувак, и как только ты в это веришь.. это самая слабая карта двухсотой серии..
тогда не спрашивай нас почему у тебя не тянет, вижу в реальное положение дел ты верить отказываешься
0
Это я тоже всё понимаю. Но даже рекомендованные требования
Видеокарта: уровня NVIDIA GeForce 8800 или ATI RADEON HD 2600PRO
разве GeForce210 слабее GeForce 8800 ???
0
разве GeForce210 слабее GeForce 8800 ???
хехе, ты вижу вообще в видюхах не разбераешься)) 210 и 8800 это как новая лада калина и десятилетний шестисотый мерин, 210я ей в подмётки не годится. ты погугли чтоли..
0
Я в 200-580 серии GeForce плоховато разбираюсь.
А более менее разбираюсь с GeForce 5600 - GeForce 9800 GT
Просто в видео картах есть такие тонкости которые сильно влияют на работу приложения.
В тонкостях я плохо разбираюсь=(
0
никаких тонкостей) просто 210 реально очень слабая видеокарта, и никак не игровая. так что проблема с тормозами у тебя как минимум благодаря ей)
а если сравнивать 210 с 8800 то я думаю даже внешне сразу всё становится ясно.
vs
0
У меня была nvidia 8600 GT, и недавно поставил 210.
У первой видеопамяти 256, у второй 512.
Память не главное, главное чип и частота. (смотри у них в характеристиках)
Насколько я помню, частота первой видюхи превышает частоту второй на треть.
+ Большая разница чувствуется в играх.
У 210 чип и частота малая, размер видеопамяти - это как яркая обертка.
Так что эта видеокарта всего лишь для работы с компьютером,
и с со средней давности играми.
0
Вот конфиг, не лагает даже без видеокарты!
Заменить файл "Мои документы\My Games\PP3\PP3WorkGame\Config\PP3WorkEngine.ini"
Спойлер
[URL]
Protocol=unreal
Name=Player
Map=StartMap
LocalMap=StartMap
LocalOptions=
TransitionMap=StartMap
MapExt=umap
EXEName=PP3WorkGame.exe
DebugEXEName=DEBUG-PP3WorkGame.exe
SaveExt=usa
Port=7777
PeerPort=7778
GameName=PP3Work Game
GameNameShort=EG
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=PP3WorkGame.PP3GameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
StorageDeviceManagerClassName=Engine.StorageDeviceManager
Language=RUS
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=PP3WorkEditor.PP3EditorEngine
UnrealEdEngine=PP3WorkEditor.PP3UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0
ProcBuildingLODLightingTexelsPerWorldUnit=0
MaxProcBuildingLODColorTextureSize=1
MaxProcBuildingLODLightingTextureSize=1
UseProcBuildingLODTextureCropping=False
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=True
MaxRMSDForCombiningMappings=6
TerrainMaterialMaxTextureCount=0
TerrainTessellationCheckCount=0
TerrainTessellationCheckBorder=0
TerrainTessellationCheckDistance=0
BeginUPTryCount=200000
bStaticDecalsEnabled=False
bDynamicDecalsEnabled=False
bForceStaticTerrain=False
LightingOnlyBrightness=(R=1,G=1,B=1,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=90
TimeBetweenPurgingPendingKillObjects=60
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=False
bSubtitlesEnabled=False
bSubtitlesForcedOff=True
ScoutClassName=Engine.Scout
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=False
bEnableKismetLogging=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=50
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=1
PercentUnoccludedRequeries=0
MaxOcclusionPixelsFraction=0
MinTextureDensity=0
IdealTextureDensity=0
MaxTextureDensity=0
MinLightMapDensity=0
IdealLightMapDensity=0
MaxLightMapDensity=0
RenderLightMapDensityGrayscaleScale=1
RenderLightMapDensityColorScale=1
bRenderLightMapDensityGrayscale=False
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=False
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=True
MaxFluidNumVerts=256
FluidSimulationTimeLimit=1
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=False
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=0
MaxTrackedOcclusionIncrement=1
TrackedOcclusionStepSize=1
MipFadeInSpeed0=2
MipFadeOutSpeed0=1
MipFadeInSpeed1=2
MipFadeOutSpeed1=1
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
HACK_UseTickFrequency=FALSE
HACK_EnableDMC=FALSE
bShouldGenerateSimpleLightmaps=False
bSmoothFrameRate=False
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=0
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
bEnableOnScreenDebugMessages=False
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
IgnoreSimulatedFuncWarnings=Tick
bEnableColorClear=False
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
bDisableDecalsOnATI=TRUE
[Engine.GameEngine]
MaxDeltaTime=0
[Engine.DemoRecDriver]
AllowDownloads=False
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=300
LanServerMaxTickRate=300
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7
[Engine.PackagesToAlwaysCook]
Package=StartMap
SeekFreePackage=PP3NewInterface
Package=LobbyMap
Package=AFR_Hilux
Package=AFR_Wrangler
Package=LAD_TR2_31514_01
Package=LAD_TR2_Hunter_01
Package=LAD_TR2_Patriot_01
Package=LAD_TR3_Proto1
Package=LAD_TR3_Proto2
Package=LAD_Wrangler2
Package=MAL_Defender
Package=MAL_Patrol
Package=THA_DWC_001
Package=THA_LSC_001
Package=THA_SOC_001
Package=USA_Proto1
Package=USA_Proto2
Package=LAD_LandCruiser
Package=USA_Cherokee
Package=LAD_PPickup
Package=LAD_TR3_469_01
Package=LAD_Develop544
Package=Thai_Karyer_track1
Package=Thai_Karyer_track2
Package=Thai_Karyer_track3
Package=Thai_Karyer_track4
Package=Thai_Karyer_track5
Package=Thai_Karyer_track6
Package=Thai_Karyer_track6_tutorial
Package=Thai_Karyer_track7
Package=Thai_Karyer_track8
Package=Thai_Karyer_track9
Package=LAD_Track1
Package=LAD_Track2
Package=LAD_Track3
Package=LAD_Track4
Package=LAD_Track5
Package=LAD_Track6
Package=LAD_Track7
Package=LAD_Track8
Package=LAD_Track9
Package=MAL_Track1
Package=MAL_Track2
Package=MAL_Track3
Package=MAL_Track4
Package=MAL_Track5
Package=MAL_Track6
Package=AFR_Track1
Package=AFR_Track2
Package=AFR_Track3
Package=AFR_Track4
Package=AFR_Track5
Package=AFR_Track6
Package=USA_Track1
Package=USA_Track2
Package=USA_Track3
Package=USA_Track4
Package=USA_Track5
Package=USA_Track6
Package=AUS_Track1
Package=AUS_Track2
Package=AUS_Track3
Package=AUS_Track4
Package=AUS_Track5
Package=AUS_Track6
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundClassesAndModes
Package=SpeechRecognition
Package=PP3Soundtrack
Package=PP3Soundtrack2
Package=PP3NewGameHints
Package=GFX_CarIcons
Package=GFX_Track_Pictures
Package=GFX_CarTuning
Package=GFX_Localization
Package=GFX_IME
[Engine.PackagesToForceCookPerMap]
Map=StartMap
Package=PP3NewInterface
[Core.System]
MaxObjectsNotConsideredByGC=33476
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\..\PP3WorkGame\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\..\PP3WorkGame\Script
FRScriptPaths=..\..\PP3WorkGame\ScriptFinalRelease
CutdownPaths=..\..\PP3WorkGame\CutdownPackages
CutdownPaths=..\..\PP3WorkGame\Script
ScreenShotPath=..\..\PP3WorkGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevGFxUI
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevHDDCaching
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevOnline
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=GameStats
Suppress=Init
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerManagement
Suppress=PlayerMove
Suppress=RON_DEBUG
Paths=..\..\PP3WorkGame\Content
Paths=..\..\PP3WorkGame\__Trashcan
LocalizationPaths=..\..\PP3WorkGame\Localization
SavePath=..\..\PP3WorkGame\Save
Extensions=umap
SeekFreePCPaths=..\..\PP3WorkGame\CookedPC
SeekFreePCExtensions=xxx
[Engine.Client]
DisplayGamma=2.5
MinDesiredFrameRate=35
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=0
AllowJoystickInput=0
[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
[ALAudio.ALAudioDevice]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
//DeviceName=Generic Software
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=False
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=300
LanServerMaxTickRate=350
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=False
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=140
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=False
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=0
AllowStreamingLightmaps=False
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
[StreamByURL]
PostLoadPause=6.0
[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\..\PP3WorkGame\Autosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GFxUI
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=IpDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemGameSpy
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
EditPackagesOutPath=..\..\PP3WorkGame\Script
FRScriptOutputPath=..\..\PP3WorkGame\ScriptFinalRelease
EditPackages=PP3WorkGame
EditPackages=PP3WorkEditor
InEditorGameURLOptions=
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
GlobalDataStoreClasses=PP3WorkGame.DataStorePP3WorkFlat
PlayerDataStoreClassNames=PP3WorkGame.PP3PlayerDataStore
PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
AutoReloadChangedShaders=False
bAllowMultiThreadedShaderCompile=False
bAllowDistributedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=False
[DevOptions.Debug]
ShowSelectedLightmap=False
[StatNotifyProviders]
BinaryFileStatNotifyProvider=false
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=false
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=True
[LogFiles]
PurgeLogsDays=3
LogTimes=False
[AnimationCompression]
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=0
MaxRemoteTalkers=0
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=False
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=False
MaxLightComponents=100
[LiveSock]
bUseVDP=False
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads
[ConfigCoalesceFilter]
FilterOut=PP3WorkEngine.ini
FilterOut=PP3WorkEditor.ini
FilterOut=PP3WorkInput.ini
FilterOut=PP3WorkLightmass.ini
FilterOut=PP3WorkGame.ini
FilterOut=PP3WorkGameDedicatedServer.ini
FilterOut=PP3WorkUI.ini
FilterOut=PP3WorkCompat.ini
FilterOut=PP3WorkEngineG4WLive.ini
FilterOut=PP3WorkEngineG4WLiveDedicatedServer.ini
FilterOut=PP3WorkEngineNoLive.ini
FilterOut=PP3WorkEngineNoLiveDedicatedServer.ini
FilterOut=PP3WorkEditorKeyBindings.ini
FilterOut=PP3WorkEditorUserSettings.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=GfxUIEditor.int
[TaskPerfTracking]
bUseTaskPerfTracking=False
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=False
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=0
FModShadowPrimitiveInteractionInitialBlockSize=0
[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=0.000000
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=False
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
UseHighQualityBloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=False
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=False
SkeletalMeshLODBias=1
ParticleLODBias=2147483647
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=0
MinShadowResolution=0
MinPreShadowResolution=0
MaxShadowResolution=0
MaxWholeSceneDominantShadowResolution=0
ShadowFadeResolution=0
PreShadowFadeResolution=0
ShadowFadeExponent=0.000000
ResX=320
ResY=200
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=0.000000
PreShadowResolutionFactor=0.000000
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=False
ShadowFilterRadius=0.000000
ShadowDepthBias=0.000000
CSMSplitPenumbraScale=0.000000
CSMSplitSoftTransitionDistanceScale=0.000000
CSMSplitDepthBiasScale=0.000000
UnbuiltWholeSceneDynamicShadowRadius=0.000000
UnbuiltNumWholeSceneDynamicShadowCascades=0
WholeSceneShadowUnbuiltInteractionThreshold=5000
bAllowFracturedDamage=False
NumFracturedPartsScale=0.000000
FractureDirectSpawnChanceScale=0.000000
FractureRadialSpawnChanceScale=0.000000
FractureCullDistanceScale=0.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=true
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=64,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
ResX=1280
ResY=720
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=0
[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=1
MaxRecentParties=1
[VoIP]
VolumeThreshold=0.2
bHasVoiceEnabled=False
[FullScreenMovie]
bForceNoMovies=True
bShouldStopMovieAtEndOfLoadMap=TRUE
[IPDrv.WebConnection]
MaxValueLength=1
MaxLineLength=1
[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1
[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01
[AnimNotify]
Trail_MaxSampleRate=200.0
[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
[Engine.LocalPlayer]
OverridePPRecoveryTime=1.0
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=1
[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
bUseHardwareCursorWhenWindowed=TRUE
[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D
[Configuration]
[PP3FullScreenMovie]
Thai_Karyer_track1=All_loading
Thai_Karyer_track2=All_loading
Thai_Karyer_track3=All_loading
Thai_Karyer_track4=All_loading
Thai_Karyer_track5=All_loading
Thai_Karyer_track6=All_loading
Thai_Karyer_track6_tutorial=All_loading
Thai_Karyer_track7=All_loading
Thai_Karyer_track8=All_loading
Thai_Karyer_track9=All_loading
LAD_Track1=All_loading
LAD_Track2=All_loading
LAD_Track3=All_loading
LAD_Track4=All_loading
LAD_Track5=All_loading
LAD_Track6=All_loading
LAD_Track7=All_loading
LAD_Track8=All_loading
LAD_Track9=All_loading
mal_track1=All_loading
mal_track2=All_loading
mal_track3=All_loading
mal_track4=All_loading
mal_track5=All_loading
mal_track6=All_loading
afr_track1=All_loading
afr_track2=All_loading
afr_track3=All_loading
afr_track4=All_loading
afr_track5=All_loading
afr_track6=All_loading
usa_track1=All_loading
usa_track2=All_loading
usa_track3=All_loading
usa_track4=All_loading
usa_track5=All_loading
usa_track6=All_loading
aus_track1=All_loading
aus_track2=All_loading
aus_track3=All_loading
aus_track4=All_loading
aus_track5=All_loading
aus_track6=All_loading
[Windows.StandardUser]
MyDocumentsSubDirName=PP3
[IniVersion]
0=1317389692.000000
1=1334717272.000000
[AppCompat]
MeasuredCPUScore=164.380890
CompatLevelComposite=0
CompatLevelCPU=5
CompatLevelGPU=0
0
Игра замечательная. И графика хорошая и движок у неё по идеи хороший.
Но почему то даже при минимальных настройках она тормозит (Даже при отключение всех посторонних программ)
Мой Комп:
Intel dual-core E5500 2.8Ghz
NVIDIA GEFORCE 210
2048 RAM
Мой комп вроде бы ещё не прошлый век. Но почему то такая простая игра на минималках тормозит
помогите кто чем сможет. Может была у кого такая проблема