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Quake 4 18.10.2005

Пишем ОТЦОВСКИЙ конфиг!

Предлагаю в этой тебе обмениваться различными скриптами и т.д и т.п. Кому надо, вот скрипт зума (типа как в контре... при желании можно сделать чисто как в контре):
//Zoom
seta "zoom1" g_fov 40; sensitivity 2; bind mouse2 vstr zoom2"
seta "zoom2" "g_fov 110; sensitivity 5; bind mouse2 vstr zoom1"
bind "Mouse2" "vstr zoom1"

А вот настройки графики (Старый добрый picmip Снова с нами!)
//Image_
seta image_anisotropy "0"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_colorMipLevels "0"
seta image_dontUsePrecompressedSkyboxesForCGW "0"
seta image_downSize "1"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeLimit "16"
seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "2"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_ignoreHighQuality "1"
seta image_lodbias "0"
seta image_preload "1"
seta image_showBackgroundLoads "0"
seta image_useAllFormats "1"
seta image_useCache "0"
seta image_useCompression "0"
seta image_useNormalCompression "2"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useOfflineCompression "0"
seta image_usePrecompressedTextures "0"

Комментарии: 73
Ваш комментарий

всё пытаюсь забацать рокетджамп... может к четвергу получится :)

0

лол, я рокетджамп делал есчо когда в коляске сидел :P
Прямо во оттудова так резко выпрыгивал нга пол и зуюами в паркет! :E

0

для параноиков:
Пытаюсь сделать скрипт (script) рокет-джампа (rocket-jump) для ку4 (quake 4) v1.0.0.0.
Пока что не получаеться. *sadsmile*

0

суть рокет-джампа:
мгновенно смотришь вниз, подпрыгиваешь и с минимальной задержкой то есть почти одновременно стреляешь ракетой, мгновенно смотришь вперёд

осталось только всё это прописать в одну строчку с дополнительными элементами скрипта (а иначе не заработает).
...а что, RJ скрипт из Ку3 не подходит для Ку4??

0

а я всегда там
ты периодически спрашивай тут я иль нет :)

0

суть рокет-джампа:
мгновенно смотришь вниз, подпрыгиваешь и с минимальной задержкой то есть почти одновременно стреляешь ракетой, мгновенно смотришь вперёд

осталось только всё это прописать в одну строчку с дополнительными элементами скрипта (а иначе не заработает).
...а что, RJ скрипт из Ку3 не подходит для Ку4??
----

судя по всему тут не всё так просто
перелопатил весь скрипт из ку3 как тока мог - не идёт
я так понял что поставили как бы ограничение на скрипты, т.е. например команда _attack прекрасно работает если её забиндить одну:
bind mouse1 "_attack"
но если пытаться сделать скрипт типа "_lookdown;wait;_attack" то обе команды не воспринимаются, пишет что неизвестные команды

чё делать хз, наверное ждать осп или еще какого нить мода где это пофиксят

0

А может просто они не ";" отделяются, а есчо чем-нить :)
Нaпример &
lol=1&rofl="same_lol"&dude=true&...

0

На текущий момент не получилось создать ни один скрипт.. ни изменения фова, ни бинда на 1 кнопку 3 орудий, ни джампа.. даже твой скрипт зума SmAKeR - и тот не хочет пахать...

0

Вот млин надо было им рокет джампы убирать...нах? Смысл какой? Физичекая модель стала ессно лучше чем в q3 и рокетджам по моему смотрелся бы вполне уместно.. может патчи... помогут?

0

О чом вы гоните?
Я делаю рокетджампы без скрипта в Quake 4 по 40 на день!!! Просто руками!!!
Рокетджамп есть, просто скрипт от 3 квачки не пашет :)

0

RJ есть, не спорю. в мультиплеере делается на ура :)
я в принципе про скрпиты сказал, что не работают, а не про то, есть ли RJ B Q4 :)
стрейф кстати тяжелый... уж точно не как в ку2.. поиграл сначала в ку4, потом в ку2.. офигел от жуткого различия

0

У меня пошол сразу на ура боковой стрейф с бешеным распрыгом :)
Карта The Rose стала моей любимой в этом отношении :)))

0

в стену больно врезался? :)

0

Вывод такой:
Нехрен лениться. :) Выполнять трюки надобна ручками, раз все такие профессионалы. Недаром Эпик никому не позволяет байнды на доджи делать.

0

уж и полениться дома нельзя..
люди, вы звери, люди :)

0

интересно, вот сделали когда падаешь -5 хп, а почему не сделали когда в стену лбом с разгона чтоб отнималось? :(

0

Значит лоб прочнее чем пятки... по мнению разработчиков :)

0

странно, ведь шлема у чуваков и колбасёров нету, как в ку1 например :)
а всё равно дамаджа нема :(

0

Кузен, надо радоваться, а ты досадуешь :)

0

как дабл-джамп и трипл-джамп работает? если сравнивать с Ку2. никто не пробовал?

0

Солдат
Их пока в принципе нет :)

0

Весь цивилизованныймир, потиху переходит наQ4.
А вот и пару отцовскихконфигов !!!!!!!!!!!!!!
// team w13 : ettin


unbindall

set fs_game "Q4MAX"

// player
seta ui_name "genji"
seta ui_clan "w13"
seta ui_model "model_player_tactical_transfer"
seta ui_skin "base"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Strogg"

// user interface
seta g_gunViewStyle "0"
seta ui_showgun "0"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_8.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 0 1 1"
seta g_crosshairSize "32"
seta cl_punkbuster "1"
seta g_fov "110"

// weapon bindings
bind "mwheelup" "_impulse0"
bind "w" "_impulse1"
bind "q" "_impulse2"
bind "a" "_impulse3"
bind "c" "_impulse4"
bind "v" "_impulse5"
bind "r" "_impulse6"
bind "t" "_impulse7"
bind "g" "_impulse8"
bind "mwheeldown" "_impulse9"

// mouse settings
seta m_strafeSmooth "1"
seta m_smooth "0"
seta m_strafeScale "0"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5" //Razer Diamondback@400DPI

// misc bindings
bind "F8" "recorddemo"
bind "F9" "stoprecording"
bind "ESCAPE" "togglemenu"
bind "TAB" "_impulse19"
bind "~" "toggleconsole"
bind "ENTER" "clientMessageMode 1"
bind "END" "_impulse18"
bind "KP_ENTER" "_impulse21"
seta com_allowconsole "1"

// movement
bind "e" "_forward"
bind "s" "_moveleft"
bind "d" "_back"
bind "f" "_moveright"
bind "LEFTCTRL" "_speed"
bind "LEFTSHIFT" "_zoom"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_moveUp"
bind "SPACE" "_moveDown"

// bob
seta pm_bobup "0"
seta pm_crouchbob "0"
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_bobpitch "0"
seta pm_runroll "0"
seta pm_boboll "0"
seta pm_walkbob "0"

// grafik
seta r_mode "4"
seta r_displayrefresh "0"
seta com_showFPS "1"
seta r_gamma "2"
seta r_brightness "1"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "16"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

// sound
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"

// netzwerk settings
seta net_clientMaxRate "25000"
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"

// com settings
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_videoRam "64"
seta com_showFPS "1"
seta com_purgeAll "0"
seta com_machineSpec "0"

// server settings
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "1"
seta si_warmup "1"
seta si_teamDamage "1"
seta si_allowHitscanTint "2"
seta si_allowVoting "0"
seta si_useReady "0"
seta si_tourneyLimit "5"
seta si_captureLimit "0"
seta si_minPlayers "2"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_name "W13 dedicated server"
seta si_autobalance "0"
seta sv_punkbuster "0"

// unsorted
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta bse_scale "0.33"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta g_friendsList ""
seta g_favoritesList ""
seta demo_enforceFS "0"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta cl_punkbuster "1"
seta sys_lang "english"
seta g_brassTime "0"
seta g_decals "0"
seta g_projectileLights "0"
seta si_numPlayers "4"
seta si_fragLimit "0"
seta si_timeLimit "10"
seta si_map "mp/q4dm7"
seta si_gameType "DM"
seta g_showHudPopups "0"
seta g_announcerDelay "1"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password ""
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 1 1"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"

echo w13-etn

0

// Конфиг от :: Sephiroth.ru
// Клан :: M.A.D
// Версия Конфига :: 4.02
// Последнее обновление :: 23.10.2005
// Вэбсайт :: http://www.sephiroth.ru
// Примечание :: Использование данного конфига в качестве базы для собственного, перестройка управления, настроек игры и т.д. разрешается. Только оставляйте кредиты, что Ваш конфиг был сделан на базе моего.

unbindall

// Модель:
seta ui_name "^0Sephiroth^9.^1ru" //"^3LolZZ"
seta ui_clan "^9M.A.D" //"^2:-)"
seta ui_model "model_player_tactical_transfer"
seta ui_model_strogg "model_player_corpse"
seta ui_model_marine "model_player_marine_helmeted"

// Настройки интерфейса:
seta g_gunViewStyle "0"
seta ui_showgun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta com_showAsyncStats "0"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_9.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "1 1 1 1"
seta g_crosshairSize "48"
seta cl_punkbuster "1"
seta sv_punkbuster "0"
seta g_fov "110"

// Настройки Оружия:
bind "c" "_impulse0" // Gauntlet
bind "w" "_impulse1" // Machinegun
bind "q" "_impulse2" // Shotgun
bind "a" "_impulse3" // Plasmagun
bind "v" "_impulse4" // Grenade Launcher
bind "4" "_impulse5" // Nailgun
bind "r" "_impulse6" // Rocket Launcher
bind "t" "_impulse7" // Railgun
bind "g" "_impulse8" // Lightning Gun
bind "5" "_impulse9" // DMG

// Настройки Мыши:
seta m_strafeSmooth "1"
seta m_smooth "1"
seta m_strafeScale "0"
seta m_yaw "0.020"
seta m_pitch "0.018"
seta sensitivity "8.2"

// Передвижение:
bind "s" "_moveleft"
bind "f" "_moveright"
bind "d" "_back"
bind "e" "_forward"
bind "LEFTSHIFT" "_moveDown"
bind "MOUSE2" "_zoom"
bind "MOUSE1" "_attack"
bind "SPACE" "_moveUp"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"

// Дополнительные настройки:
bind "9" "recorddemo"
bind "0" "stoprecording"
bind "ESCAPE" "togglemenu"
bind "TAB" "_impulse19"
bind "1" "toggleconsole"
bind "~" "toggleconsole"
bind "6" "clientmessagemode"
bind "7" "clientmessagemode 1"
bind "8" "clientMessageMode 1"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"

// Графические настройки
seta r_brightness "2"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_debugArrowStep "120"
seta r_displayrefresh "120"
seta r_debugLineDepthTest "0"
seta r_debugLineWidth "1"
seta r_forceLoadImages "0"
seta r_fullscreen "1"
seta r_gamma "1.5"
seta r_mode "4"
seta r_multiSamples "0"
seta r_renderer "best"
seta r_shadows "0"
seta r_skipBlendLights "1"
seta r_skipBump "1"
seta r_skipDynamicTextures "1"
seta r_skipFogLights "1"
seta r_skipMegaTexture "1"
seta r_skipNewAmbient "1"
seta r_skipOverlays "1"
seta r_skipParticles "1"
seta r_skipPostProcess "1"
seta r_skipSpecular "1"
seta r_skipTranslucent "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta r_useDepthBoundsTest "1"
seta r_useCachedDynamicModels "1"
seta image_downSizeLimit "16"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "2048"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useCompression "1"
seta image_lodbias "0"
seta image_useAllFormats "1"
seta image_downSize "1"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_roundDown "1"
seta image_anisotropy "0"
seta image_forceDownSize "1"
seta g_projectileLights "0"
seta g_brassTime "0"
seta g_decals "0"
seta g_bloodEffects "0"
seta g_showBrass "0"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta g_muzzleflash "0"
seta g_skipFX "1"
seta g_skipParticles "1"
seta g_skipViewEffects "1"
seta g_doubleVision "0"

// Звуковые настройки:
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName ""
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"

// Сетевые настройки:
seta net_clientUsercmdBackup "3"
seta net_clientPrediction "50"
seta net_clientPredictGUI "0"
seta net_clientSmoothing "0.8"
seta net_clientMaxRate "28000"
seta net_serverMaxClientRate "28000"
seta net_clientLagOMeter "0"

// Серверные настройки:
seta si_allowHitscanTint "2"
seta si_allowVoting "1"
seta si_useReady "1"
seta si_countdown "10"
seta si_minPlayers "2"
seta si_weaponStay "0"
seta si_teamDamage "1"
seta si_spectators "1"
seta si_usePass "0"

// Другие настройки:
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_countDown "10"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_useDynamicProtection "1"
seta g_password ""
seta g_announcerDelay "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_voteflags "0"
seta gui_configServerRate "0"
seta gui_filter_gameType "0"
seta gui_filter_password "0"
seta gui_filter_players "0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta demo_enforceFS "0"
seta com_allowconsole "1"
seta com_videoRam "128"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_showFPS "1"
seta com_purgeAll "0"
seta com_machineSpec "0"

vid_restart
s_restart

// Загрузка Завершена:
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echo "Loading Complete..."
echo " "
echo "^0Sephiroth^9.^1ru ^0Is Online..."
echo " "
echo " "
echo "Sephiroth's Q4 Configuration^2 v1.02^7 for^4 17#^7 monitors."
echo "Build:^3 23.10.2005 ^0"
echo " "
echo " "

// Конец Конфига.

0

// stand 25.10.2005
// Config (c) vit - edit -) unde4d
unbindall

// player
seta ui_name "^7unde^44^7d"
seta ui_clan ""
seta ui_model "model_player_tactical_transfer"
seta ui_skin "base"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Strogg"

// user interface
seta g_gunViewStyle "0"
seta ui_showgun "1"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_blaster.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairSize "47"
seta cl_punkbuster "1"
seta g_fov "90"

// weapon bindings
bind "v" "_impulse0" // gauntlet
bind "z" "_impulse1" // mg
bind "5" "_impulse2" // shotgun
bind "t" "_impulse3" // plasma
bind "4" "_impulse4" // grenade
bind "6" "_impulse5" // nailgun
bind "r" "_impulse6" // rocket
bind "Mouse2" "_impulse7" // rail
bind "q" "_impulse8" // shaft
bind "AUX12" "_impulse9" // dmg

// mouse settings
seta m_strafeSmooth "1"
seta m_smooth "1"
seta m_strafeScale "0"
seta m_yaw "0.020"
seta m_pitch "0.014" // "-0.022" fьr invertmouse
seta sensitivity "7"

// misc bindings
bind "ESCAPE" "togglemenu"
bind "TAB" "_impulse19"
bind "1" "toggleconsole"
bind "~" "toggleconsole"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
seta com_allowconsole "1" // das lдstige ctrl-alt-tilde umgehen

// movement
bind "e" "_forward"
bind "s" "_moveleft"
bind "d" "_back"
bind "f" "_moveright"
bind "LEFTCTRL" "_speed"
bind "MOUSE3" "_zoom"
bind "MOUSE1" "_attack"
bind "SPACE" "_moveUp"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"

// grafik
seta r_mode "3" // grafikmodus (z.B. 3=640x480, 4=800x600) ... 3 bringt natuerlich fps hier!!
seta r_displayrefresh "85" // im multiplayer leider verboten
seta com_showFPS "1" // fps anzeige
seta r_gamma "1.7" // kontrast/helligkeit
seta r_brightness "1" // helligkeit
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "16"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

// sound
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"

// netzwerk settings
seta net_clientMaxRate "25000"
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"

// com settings
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_purgeAll "0"
seta com_machineSpec "0"

// server settings
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "1"
seta si_warmup "1"
seta si_teamDamage "1"
seta si_allowHitscanTint "2"
seta si_allowVoting "0"
seta si_useReady "0"
seta si_tourneyLimit "5"
seta si_captureLimit "0"
seta si_minPlayers "2"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_name "unde4dik"
seta si_autobalance "0"
seta sv_punkbuster "0"

// unsorted
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta bse_scale "0.33"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta g_friendsList ""
seta g_favoritesList ""
seta demo_enforceFS "0"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta cl_punkbuster "1"
seta sys_lang "english"
seta g_brassTime "0"
seta g_decals "0"
seta g_projectileLights "0"
seta si_numPlayers "4"
seta si_fragLimit "0"
seta si_timeLimit "10"
seta si_map "mp/q4dm1"
seta si_gameType "DM"
seta g_showHudPopups "0"
seta g_announcerDelay "1"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password "bc"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 1 1"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"

echo *** done ***

0

// ZDK``KuZeN's Quake 4 configuration file

// * Binds *
unbindall
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveUp"
bind "5" "_impulse5"
bind "6" "_impulse8"
bind "[" "_impulse15"
bind "]" "_impulse14"
bind "`" "toggleconsole"
bind "c" "_impulse2"
bind "d" "_impulse3"
bind "e" "_impulse9"
bind "f" "_moveleft"
bind "g" "_back"
bind "h" "_moveright"
bind "j" "_impulse1"
bind "l" "clientMessageMode 1"
bind "m" "_moveDown"
bind "n" "_speed"
bind "o" "clientMessageMode"
bind "r" "_impulse4"
bind "t" "_forward"
bind "y" "_impulse0"
bind "z" "say "^3(:"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "emote salute"
bind "DOWNARROW" "emote cheer"
bind "LEFTARROW" "emote taunt"
bind "RIGHTARROW" "emote grab_a"
bind "leftalt" ""

bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_ingamestats"
bind "F4" "_impulse17"
bind "F5" "connect 212.42.38.86:28004" // pg1
bind "F6" "connect 212.42.38.86:28005" // pg2
bind "F7" "connect 212.1.224.9:28004" // NetByNet #1
bind "F8" "connect 212.1.224.9:28005" // NetByNet #2
bind "F9" "connect 195.91.211.196" // My server
bind "F10" ""
bind "F11" ""
bind "F12" "disconnect"

bind "KP_ENTER" "_impulse21"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_zoom"
bind "MWHEELDOWN" "_impulse6"
bind "MWHEELUP" "_impulse7"

// - NumPad -
bind "KP_END" "" // 1
bind "KP_DOWNARROW" "" // 2
bind "KP_PGDN" "" // 3
bind "KP_LEFTARROW" "" // 4
bind "KP_5" "" // 5
bind "KP_RIGHTARROW" "" // 6
bind "KP_HOME" "" // 7
bind "KP_UPARROW" "" // 8
bind "KP_PGUP" "" // 9
bind "KP_INS" "recordnetdemo " // 0
bind "KP_DEL" "" // DEL
bind "KP_ENTER" "" // ENTER
bind "KP_PLUS" "" // PLUS
bind "KP_MINUS" "" // MINUS
bind "KP_STAR" "" // STAR
bind "KP_SLASH" "" // SLASH
bind "KP_NUMLOCK" "" // NUMLOCK

bind "INS" "say [QUAD] soon!"
bind "DEL" "say [QUAD] team!"
bind "HOME" "say [RA] soon!"
bind "END" "say [RA] team!"
bind "PGUP" "say [YA] soon!"
bind "PGDN" "say [YA] team!"

// * Sets *

// - Video -
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "1.5"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "5"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "8"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "0"
seta image_cacheMegs "100"
seta image_cacheMinK "30"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0.3"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_preload "1"
seta image_roundDown "1"
seta g_showHudPopups "0"
seta g_brassTime "0"
seta g_decals "0"
seta g_projectileLights "0"
seta g_nightmare "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta g_bloodEffects "0"
seta r_showeditorimages "0"

// - Audio -
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName ""
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "0.555556"

// - Mouse -

seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "-0.022"
seta sensitivity "1.5"

seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"

// - Bob -
seta pm_bobpitch "0.00"
seta pm_bobroll "0.00"
seta pm_bobup "0.00"
seta pm_crouchbob "0.0"
seta pm_runbob "0.0"
seta pm_runpitch "0.00"
seta pm_runroll "0.00"
seta pm_walkbob "0.0"

// - User Interface -
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "64 0.4 0.93"
seta ui_clan "^34wk"
seta ui_model_strogg "model_player_tactical_transfer"
seta ui_model_marine "model_player_marine_medic"
seta ui_team "Strogg"
seta ui_name "^9ZDK^1``^7KuZeN^8[^34wk^8]^0"
seta ui_model "model_player_tactical_transfer"
seta ui_skin "base"
seta g_showHud "1"
seta g_gunViewStyle "0"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_railgun.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairSize "32"
seta g_fov "110"
seta mod_validSkins

"skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins

/characters/player/marine_mp_yellow;skins/characters/player/marine_mp_purple;skins/characters/player/marine_mp_grey;skins/characters/player/marine_mp_orange"

// - Server -
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_allowHitscanTint "2"
seta si_allowVoting "0"
seta si_useReady "0"
seta si_tourneyLimit "3"
seta si_captureLimit "5"
seta si_minPlayers "2"
seta si_maxPlayers "2"
seta si_mapCycle ""
seta si_name "4wk"
seta si_numPlayers "2"
seta si_fragLimit "10"
seta si_timeLimit "0"
seta si_map "mp/q4dm3"
seta si_gameType "DM"
seta sv_punkbuster "0"
seta cl_punkbuster "0"

// - Net -
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "0"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "25000"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_clientLagOMeter "0"

// - Com -
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_guid "hI4C9Fj3/PQ"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_purgeAll "0"
seta com_machineSpec "0"
seta com_timestampPrints "1"
seta com_allowconsole "1"

// - Other -
seta g_friendsList ""
seta g_favoritesList ""
seta g_spectatorChat "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_announcerDelay "1"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password ""
seta g_showProjectilePct "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta bse_scale "0.33"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta win_ypos "22"
seta win_xpos "3"
seta demo_enforceFS "0"
seta sys_lang "english"
seta gui_configServerRate "0"


vid_restart
s_restart








// * End *
clear
echo "^3 * * * * * * * * *"
echo "^7kuZen^0's cfg loaded"
echo "^3 * * * * * * * * *"

0

Тогда вот есчо один оццовский конф :)

// +++++++++
// CampConf v.3
// +++++++++

unbindall

seta g_fov "30"
seta sensetivity 1
bind "MOUSE1" "_attack"
bind "MOUSE2" "_impulse7"
bind "MOUSE3" "_zoom"
bind "SPACE" "LOL, me best!"

0

Конф который тут лежит конечно ничего, но я привык сам писать и у меня тут проблемка...

Как выгледят команды:
Автосмена оружия, дым от рокетланчера???

И еще вопросик в тему:
Что нужно подстроить в ку4, что бы пин был минимальный...

ЗЫ. Зарание огромное спасибо!

0

Ну чё вы как читеры, один просит как сделатьтак, чтоб при нажатии кнопки делался рокетджамп, другой ещё какуюто фигню...
Кстаи, я иногда играю в клубах во 2 3 и 4 Кваку, но тамошние имцебилы настроили всё так, что оружие и, броня и здоровье отображается на карте ввиде символов, какими клиандами сделать так, чтоб всё было нормально, и как включать отображение на экране оружия?

0

// xNitro's Q4 Config
// Questions? PM me at #fantasy! @ quakenet

unbindall

// User Settings

seta ui_name "x^1Nitro"
seta ui_clan "#fantasy!"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 1 1"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_showGun "0"
seta ui_team "Strogg"
seta ui_model "model_player_marine"
seta ui_skin "base"
seta in_alwaysRun "1"
seta g_fov "110" // Q3 FOV ;-)
seta com_showfps "1" // can't play without it

// Crosshair

seta g_crosshairCharInfoFar "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairCustom "1"
seta g_crosshairSize "28"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_2.tga"

//Movements

bind "w" "_forward"
bind "a" "_moveLeft"
bind "s" "_back"
bind "d" "_moveRight"
bind "c" "_moveDown"
bind "SPACE" "_moveUp"
bind "MOUSE2" "_zoom"
bind "LEFTCTRL" "_speed"

//Weapons

bind "1" "_impulse0" // Gauntlet.
bind "2" "_impulse1" // Machinegun.
bind "q" "_impulse2" // Shotgun.
bind "e" "_impulse3" // Hyper Blaster.
bind "3" "_impulse4" // Grenade Launcher.
bind "x" "_impulse5" // Nailgun.
bind "r" "_impulse6" // Rocket Launcher.
bind "z" "_impulse7" // Railgun.
bind "f" "_impulse8" // Lightning Gun.
bind "4" "_impulse9" // Dark Matter Gun.

//Speech

bind enter "clientmessagemode" // Puplic Chat
bind \ "clientmessagemode 1" // Team Speak
bind "6" "say_team ^1[ QUAD ]^0 READY"
bind "7" "say_team ^1[ QUAD ]^0 TAKEN!"
bind "8" "say_team ^1[ MEGA ]^0 READY"
bind "9" "say_team ^1[ MEGA ]^0 TAKEN!"

//MOUSE

bind "MOUSE1" "_attack"
bind "MWHEELDOWN" "_impulse15" // Prev Weapon
bind "MWHEELUP" "_impulse14" // Next Weapon
seta sensitivity "6"
seta in_anglespeedkey "1.5"
seta in_freeLook "1"
seta in_yawspeed "140"
seta in_pitchspeed "140"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta m_maxInput"0"
seta m_strafeSmooth "1"
seta m_smooth "1"
seta m_strafeScale "0"

// Toggle

seta com_allowConsole "1" // press ~ to open console
bind escape "togglemenu"
bind ~ "toggleconsole"
bind tab "_impulse19" // Stats

// Demos and Screenshots

bind F7 "recordNetDemo"
bind F8 "stopNetDemo"
bind F9 "set ui_showGun 0; set g_showHud 0; screenshot; set g_showHud 1; set ui_showGun 1"

// Punk Buster

seta pb_cl_enable "1"
seta pb_enable "1"
seta pb_sleep "500"
seta pb_security "0"
seta pb_sv_enable "1"

// Sound

seta s_clipVolumes "1"
seta s_constantAmplitude "-1"
seta s_decompressionLimit "2"
seta s_doorDistanceAdd "150"
seta s_dotbias2 "1.1"
seta s_dotbias6 "0.8"
seta s_drawSounds "0"
seta s_force22kHz "0"
seta s_frequencyShift "1"
seta s_globalFraction "0.8"
seta s_loadOpenALFailed "0"
seta s_maxChannelsMixed "63"
seta s_maxSoundsPerShader "0"
seta s_meterTopTime "2000"
seta s_minStereo "8"
seta s_minVolume2 "0.25"
seta s_minVolume6 "0"
seta s_musicVolume "0.5"
seta s_muteEAXReverb "0"
seta s_numberOfSpeakers "2"
seta s_showLevelMeter "0"
seta s_singleEmitter "-1"
seta s_spatializationDecay "2"
seta s_speakerFraction "0.65"
seta s_subFraction "0.5"
seta s_useDeferredSettings "1"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "1"
seta s_useOcclusion "1"
seta s_useOpenAL "0"
seta s_volume "1"

// Windows

win_allowAltTab "1" // Very Usefull Combination :)
win_allowMultipleInstances "0"

// Internet

seta net_allowCheats "0"
seta net_challengeLimit "15"
seta net_clientDownload "1"
seta net_clientLagOMeter "0"
seta net_ip "localhost"
seta net_LANServer "0" // For hosting internet servers
seta net_master0 "q4master.idsoftware.com:27650"
seta net_serverDedicated "1" // For hosting internet servers
seta net_serverMaxClientRate "25600"
seta net_serverMaxUsercmdRelay "5"
seta net_serverMenuDedicated "0"
seta net_serverReloadEngine "0"
seta net_serverRemoteConsolePassword "12345" // Your Admin Password
seta net_serverRunning "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort ""
seta net_socksServer ""
seta net_socksUsername ""
seta net_verbose "0"

// Graphics

seta com_makingBuild "0"
seta com_memoryMarker "-1"
seta com_minTics "1"
seta com_preciseTic "1"
seta com_preloadDemos "0" // 1 When Playing Demos
seta com_purgeAll "0"
seta com_QuickLoad "1"
seta com_skipGameDraw "0"
seta com_skipLevelLoadPause "1"
seta com_syncGameFrame "0"
seta com_timestampPrints "1"
seta com_wipeSeconds "1"
seta con_noPrint "1"
seta con_notifyTime "3"

seta fas_blendBias "1.5"
seta fas_intensityBias "0"
seta fas_threshhold0 "60"
seta fas_threshhold1 "30"
seta fs_game "q4base"
seta fs_game_base ""
seta fs_searchAddons "1"

seta g_allowVehicleGunOverheat "1"
seta g_announcerDelay "1000"
seta g_armorProtection "0.66667"
seta g_armorProtectionMP "0.66667"
seta g_blobSize "1"
seta g_blobTime "1"
seta g_bloodEffects "0" // we are not voilent C-:
seta g_brassTime "1"
seta g_cinematic "1"
seta g_cinematicMaxSkipTime "600"
seta g_disasm "0"
seta g_dvAmplitude "0.001"
seta g_dvFrequency "0.5"
seta g_dvTime "1"
seta g_earthquake "1" // :\
seta g_editEntityDistance "512"
seta g_editEntityTextDistance "256"
seta g_flushSave "0"
seta g_frametime "0"
seta g_gunPitch "0"
seta g_gunRoll "0"
seta g_gunViewStyle "0"
seta g_gunX "0"
seta g_gunY "0"
seta g_gunYaw "0"
seta g_gunZ "0"
seta g_keepEntityStats "0"
seta g_kickAmplitude "0.0001"
seta g_kickTime "1"
seta g_knockback "1000"
seta g_log "0"
seta g_mapCycle "mapcycle"
seta g_maxShowDistance "128"
seta g_muzzleFlash "1"
seta g_projectileLights "0"
seta g_recordPlayback "0"
seta g_showActiveEntities "0"
seta g_showBrass "0"
seta g_showGodDamage "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showPVS "0"
seta g_skill "1"
seta g_skipFX "1"
seta g_skipItemShadowsMP "1"
seta g_skipParticles "1"
seta g_skipPlayerShadowsMP "1"
seta g_skipViewEffects "1"
seta g_useDynamicProtection "1"

seta image_downSizeLimit "16"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "0"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "1.5"
seta r_gamma "1.9"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "4"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"

0

Оружие вроде так ui_showGun "1"

А мну тут хотелось что бы наоборот, что бы, оружие, брось и т.д. не отображалось на карте в трухмерном виде. Как это сделать, кто знает?

0

Кто нибудь напишите адрес цылки для кваки4 где есть все прописки

или если у кого уже есть эта прога скиньте пожалуйста на мыло dragon_baz@mail.ru

Зарание благодарен

0

Кто знает, какие-нибудь особенные цвета рельсы, которые нельзя выбрать в стандартных опциях? Я нашел белый цвет seta ui_hitscanTint "0 0 0"...

0

// ======================
// = SmAKeR's Q4 config =
// ======================

unbindall

//UI_ (User Info)
seta ui_name "^1S^9m^1AK^9e^1R^9[^1666^9]"
seta ui_model "model_player_marine_helmeted"
seta ui_skin "base"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 0 0"
seta ui_clan "^9[^1E^9n^1D^9]"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Marine"

//M_ (Mouse)
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5"

//G_ (Game)
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_2.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairSize "32"
seta g_allowVehicleGunOverheat "1"
seta g_announcerDelay "1000"
seta g_armorProtection "0.66667"
seta g_armorProtectionMP "0.66667"
seta g_blobSize "1"
seta g_blobTime "1"
seta g_bloodEffects "0"
seta g_brassTime "1"
seta g_cinematic "1"
seta g_cinematicMaxSkipTime "600"
seta g_decals "0"
seta g_disasm "0"
seta g_dvAmplitude "0.001"
seta g_dvFrequency "0.5"
seta g_dvTime "1"
seta g_earthquake "1"
seta g_editEntityDistance "512"
seta g_editEntityTextDistance "256"
seta g_flushSave "0"
seta g_frametime "0"
seta g_gunPitch "0"
seta g_gunRoll "0"
seta g_gunViewStyle "0"
seta g_gunX "0"
seta g_gunY "0"
seta g_gunYaw "0"
seta g_gunZ "0"
seta g_keepEntityStats "0"
seta g_kickAmplitude "0.0001"
seta g_kickTime "1"
seta g_knockback "1000"
seta g_log "0"
seta g_mapCycle "mapcycle"
seta g_maxShowDistance "128"
seta g_muzzleFlash "0"
seta g_projectileLights "0"
seta g_recordPlayback "0"
seta g_showActiveEntities "0"
seta g_showBrass "0"
seta g_showGodDamage "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showPVS "0"
seta g_skill "1"
seta g_skipFX "1"
seta g_skipItemShadowsMP "1"
seta g_skipParticles "1"
seta g_skipPlayerShadowsMP "1"
seta g_skipViewEffects "1"
seta g_useDynamicProtection "1"
seta g_fov "105"

//Image_
seta image_anisotropy "0"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_colorMipLevels "0"
seta image_dontUsePrecompressedSkyboxesForCGW "0"
seta image_ignoreHighQuality "1"
seta image_lodbias "0"
seta image_preload "1"
seta image_showBackgroundLoads "0"
seta image_downSize "1"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeLimit "16"
seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "2"
seta image_useAllFormats "1"
seta image_useCache "1"
seta image_useCompression "0"
seta image_useNormalCompression "2"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useOfflineCompression "0"
seta image_usePrecompressedTextures "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

//R_ (Render)
seta r_shadows "0"
seta r_forceLoadImages "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta r_useCachedDynamicModels "1"
seta r_useDepthBoundsTest "1"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_skipDynamicTextures "1"
seta r_skipOverlays "1"
seta r_skipFogLights "1"
seta r_skipBlendLights "1"
seta r_skipParticles "1"
seta r_skipPostProcess "1"
seta r_renderer "best"
seta r_brightness "2"
seta r_gamma "1.6"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "3"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_displayrefresh "75"
seta r_multiSamples "0"

//PM_
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
seta pm_walkbob "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"

//NET_
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "25000"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_clientLagOMeter "0"

//SI_ (Server Info)
seta si_numPlayers "4"
seta si_fragLimit "0"
seta si_timeLimit "15"
seta si_map "mp/q4dm7"
seta si_gameType "DM"
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_allowHitscanTint "2"
seta si_allowVoting "1"
seta si_useReady "1"
seta si_tourneyLimit "3"
seta si_captureLimit "5"
seta si_minPlayers "2"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_name "^1Evil NeVeR DiE"

//IN_
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta sv_punkbuster "1"

//WIN_ (Window Settings)
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta win_ypos "22"
seta win_xpos "3"

//GUI_
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta gui_configServerRate "5"

//COM_
seta com_allowConsole "1"
seta com_skipLevelLoadPause "1"
seta com_guid ""
seta com_purgeAll "0"
seta com_QuickLoad "1"
seta com_skipGameDraw "1"
seta com_syncGameFrame "0"
seta com_timestampPrints "0"
seta com_wipeSeconds "1"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_preciseTic "1"
seta com_purgeAll "1"
seta com_machineSpec "0"
seta com_makingBuild "0"
seta com_memoryMarker "-1"
seta com_minTics "1"

//S_ (Sound)
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName "SB Audigy Audio [DF80]"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "1"
seta s_useOpenAL "1"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "6"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "63"
seta s_musicVolume "0.5"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "1"
seta s_doorDistanceAdd "150"
seta s_volume "1"

//Binds
bind "RIGHTSHIFT" "_speed"
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "0" "_impulse9"
bind "1" "_impulse1"
bind "2" "_impulse2"
bind "3" "_impulse4"
bind "4" "_impulse0"
bind "5" "_impulse5"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "]" "_impulse15"
bind "`" "toggleconsole"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "e" "_impulse7"
bind "f" "_impulse8"
bind "q" "_impulse6"
bind "r" "_impulse13"
bind "s" "_back"
bind "t" "clientmessagemode"
bind "w" "_forward"
bind "x" "_impulse3"
bind "y" "clientmessagemode 1"
bind "z" "_impulse50"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "LEFTALT" "_strafe"
bind "LEFTCTRL" "_attack"
bind "LEFTSHIFT" "_impulse5"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_ingamestats"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
bind "KP_INS" "_moveup"
bind "MOUSE1" "_attack"
bind "Mouse2" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"

//Other
seta fas_blendBias "1.5"
seta fas_intensityBias "0"
seta fas_threshhold0 "60"
seta fas_threshhold1 "30"
seta demo_enforceFS "0"
seta cl_punkbuster "1"
seta sys_lang "english"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"

//Echo
clear
echo "^4============================================="
echo "^4= ^1S^9m^1AK^9e^1R ^4="
echo "^4= ^1EViL NeVeR DiE ^4="
echo "^4= Visit ^2http://www.playground.ru/ ^4="
echo "^4============================================="
echo "^4==================^805^7.^811^7.^82005^4================="
echo "^4============================================="

0

ВНИМАНИЕ!!! Вышла новая версия своеобразного ОСП для Ку4 под названием x-battle. У кого до сих пор нету берем тут!
http://web1.vs171006.vserver.de/index.php?action=download&cat=4
В кибербаталиях мод незаменим!

0

и что это за психоделическая мазза? (:

0

А как поставить этот X-battle? Положил его в папку с квакой, в конфиге прописал настройки, которые он позволяет менять, а нифига. И конфиг грузица все равно с q4base.

0

в ярлыке пропиши:
+set fs_game "battle"
типа такого:
D:\Quake4\Quake4.exe +set fs_game "battle"

0

Мля, нифига! Прописываю, нажимаю на ок, а винда вот че пишет:

"Имя конечного файла "D:\Games\Quake 4\Quake4.exe +set fs_game "battle"" задано неправильно. Проверьте правильность указанного пути и имени файла."

Че за нах? Папка battle у меня лежит где надо. Че оно матюкается? =\

0

И вот еще че... Почтавил q4max. Создаю свой сервак, все нормально, бегаю, прыгаю итд) А вот как только пытаюсь с этим модом законектица на ПГ, то квак вылетает на рабочий стол, потом заново грузица и так до бесконечности. Че за нах?

0

Гы. Немного извратился) Мод q4max запускается с помощью бат-файла, который автоматически прописывает +set бла-бла-бла при запуске квака. Так вот. Переименовал папку battle в q4max (эту папку батка и присобачивает при загрузке кваки), чтобы этот мод запускался таким макаром. Ну вроде запустился. Опять-таки при попытке конекта к ПГ квак вылетает на рабочий стол, появляется консоль, он чето там грузит (не успеваю прочитать), снова загружается, потом опять вылетает и так энндцать раз. Че это за херь?

0

1)
Мля, нифига! Прописываю, нажимаю на ок, а винда вот че пишет:

"Имя конечного файла "D:\Games\Quake 4\Quake4.exe +set fs_game "battle"" задано неправильно. Проверьте правильность указанного пути и имени файла."

Че за нах? Папка battle у меня лежит где надо. Че оно матюкается? =\
----------------------

не тупи
ты хоть знаешь где у тебя квака стоит? я ж те написал что это пример
проверь где ехешник лежит

2)
И вот еще че... Почтавил q4max. Создаю свой сервак, все нормально, бегаю, прыгаю итд) А вот как только пытаюсь с этим модом законектица на ПГ, то квак вылетает на рабочий стол, потом заново грузица и так до бесконечности. Че за нах?
---------------
опять же не тупи
на пг ку4макса нету
это не клиентская фича это мод

3)
Гы. Немного извратился) Мод q4max запускается с помощью бат-файла, который автоматически прописывает +set бла-бла-бла при запуске квака. Так вот. Переименовал папку q4max (которую запускает по умолчанию этот бат-файлик) в battle, чтобы этот мод запускался. Ну вроде запустился.
---------------

это как раз говорит о том, что ты даже не знаешь где у тя квак лежит и за тебя всю работу делает несчастный бат файл ))




если чтото непонятно убей сибя штопаром спаси мир

0

Это ты идиот. Читать учись. У меня квака стоит тоже на Д, только еще добавлена папка Games (глазки разуй).

Через бат-файл battle как раз нормально запускается.я бегал на собственном серваке с этим модом и все было ништяк. А вот при конекте к ПГ такой косяк выходит. А через бат я его запускал потому, что в ярлык эта херь не прописывается.

Так что не выебывайся.

0

интересно почему же оно не прописывается... ;)

проверь рабочую папку еще

З.ы. я тебя идиотом не обзывал и не выебывался так что помалкивай

0

Ну допустим не прописывается это хрен с ним. Через батку запускается и нормально. Но вот почему при конекте на ПГ с этим модом кваку циклит? Она все время перезапускается! =(

0

потомучто надо vid_restart прописывать

допустим
у тя по дефолту стоит r_mode 4
а в конфиге у тя r_mode 3
и вот он и перезапускает
ты ж етого не делаеш)))

там много таких прописей с графой

такчто vid_restart
в конце конфига напиши


?:\?\?\quake4.exe +set fs_game q4max +exec namecfg

0

Ну допустим не прописывается это хрен с ним. Через батку запускается и нормально. Но вот почему при конекте на ПГ с этим модом кваку циклит? Она все время перезапускается! =(
-------------

я же написал
на пг НЕТУ МОДА
и игра на этом подвисает когда пытается зайти с модом на серв без мода

villain.bart
какой нафик вид_рестарт ты чё курил? ))

0

Блин, опять ты не понял! Или это я не понял?) А ПГ разве x-battle не стоит (батка именно его и запускает). А на каких серваках с ним можно погонять тогда?

0

НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ

0

серваков не знаю, я на своем играю обычно )

0

Фак! А как тогда вручную мадельки сделать поярче? А то песдец нифига не видно =\

0

А как вам это? Обратите внимание на систему никнеймов

http://webfile.ru/get/593438222/Gamb1t.rar

0

Неужели, никто кроме Gambita не намутил себе дома навороченный конфиг, которым можно было-бы похвастаться?

0

{Мля, нифига! Прописываю, нажимаю на ок, а винда вот че пишет:

"Имя конечного файла "D:\Games\Quake 4\Quake4.exe +set fs_game "battle"" задано неправильно. Проверьте правильность указанного пути и имени файла."

Че за нах? Папка battle у меня лежит где надо. Че оно матюкается? =\
}

Попробуй так:
"D:\Games\Quake 4\Quake4.exe" +set fs_game battle

0

Умные все стали какието отцовские конфиги и куда эти стражные сточки писать и для чего

0

SmAKeR мне понравилься твой конфиг как ты его зделал точнее где ты набрал стока прописок, если у тебя есть сылки на консольные прописки не жмись выложи все пукай все начнут делать свой конфиг а я наверное твой добью под себя

0

Все прописки ковырял сам (чесное слово)! Если он тебе понравился, можешь скачать последнюю версию конфига ЗДЕСЬ!

0

SmAKeR. Реально буд человеком пожалуйста напиши какая комада что обозначает, тебя не забудут я твой ответ по всему инету разашлю и друзям тоже зраво зделаешь, и отошли мне на мыло Haz_88@mail.ru
Буду примного благодарен

0

Есть полезная команда listCvar -help
Выдаст вам все команды с описанием на инглише.

Про рокет- я под ку3 делал замечательный скрипт- на цуберфайте есть старая тема "Длинный Rocket jump". Перенесу в ку4 конфиг.

0

aas_goalArea
aas_pullPlayer
aas_randomPullPlayer
aas_showAreaBounds When show areas is on, this draws the bounds
of the areas, too...
aas_showAreas
aas_showFlyPath
aas_showHideArea
aas_showPath
aas_showProblemAreas
aas_showPushIntoArea
aas_showRevReach
aas_showWallEdges
aas_test
af_contactFrictionScale scales the contact friction
af_forceFriction force the given friction value
af_highlightBody name of the body to highlight
af_highlightConstraint name of the constraint to highlight
af_jointFrictionScale scales the joint friction
af_maxAngularVelocity maximum angular velocity
af_maxLinearVelocity maximum linear velocity
af_showActive show tree-like structures of articulated
figures not at rest
af_showBodies show bodies
af_showBodyNames show body names
af_showConstrainedBodies show the two bodies contrained by the
highlighted constraint
af_showConstraintNames show constraint names
af_showConstraints show constraints
af_showInertia show the inertia tensor of each body
af_showLimits show joint limits
af_showMass show the mass of each body
af_showPrimaryOnly show primary constraints only
af_showTimings show articulated figure cpu usage
af_showTotalMass show the total mass of each articulated
figure
af_showTrees show tree-like structures
af_showVelocity show the velocity of each body
af_skipFriction skip friction
af_skipLimits skip joint limits
af_skipSelfCollision skip self collision detection
af_testSolid test for bodies initially stuck in solid
af_timeScale scales the time
af_useImpulseFriction use impulse based contact friction
af_useJointImpulseFriction use impulse based joint friction
af_useLinearTime use linear time algorithm for tree-like
structures
af_useSymmetry use constraint matrix symmetry
ai_allowOldAAS allows AI to use most recent AAS file, even
if it is not up-to-date. Enable only for
testing.
ai_allowTacticalRush allows tactical ai to rush an enemy when
hurt
ai_animShow
ai_blockedFailSafe enable blocked fail safe handling
ai_debugEyeFocus draws eye focus info
ai_debugFilterString see ai_debugFilter
ai_debugHelpers draws ai helpers
ai_debugMove draws movement information for monsters
ai_debugScript displays script calls for the specified
monster entity number
ai_debugSquad draws squad info for allies
ai_debugStealth draws suspicion info for enemies
ai_debugTactical draws tactical information for monsters
ai_debugTrajectory draws trajectory tests for monsters
ai_disableAttacks disables attack decisions
ai_disableCover disables AI using cover points
ai_disableEntTactical disables tactical points around entities
ai_disableSimpleThink disables simple thinking in AI entities
ai_freeze
ai_playerPushAlways always allow player to push buddies, unless
scripted
ai_showCombatNodes draws attack cones for monsters
ai_showCover
ai_showObstacleAvoidance draws obstacle avoidance information for
monsters. if 2, draws obstacles for player,
as well
ai_showPaths draws path_* entities
ai_showTacticalFeatures
ai_speeds
ai_testPredictPath
ai_useRVMasterMove changes AI to use new master move function
bse_debris disable effect debris
bse_debug display debug info about effect
bse_enabled set to false to disable all effects
bse_maxParticles max number of particles allowed per segment
bse_physics disable effect physics
bse_rateCost rate cost multiplier for spawned effects
bse_rateLimit rate limit for spawned effects
bse_render disable effect rendering
bse_scale effect scalability amount
bse_showBounds display debug bounding boxes effect
bse_singleEffect set to the name of the effect that is only
played
bsp_menuitem0
bsp_menuitem1
bsp_menuitem10
bsp_menuitem11
bsp_menuitem12
bsp_menuitem13
bsp_menuitem2
bsp_menuitem3
bsp_menuitem4
bsp_menuitem5
bsp_menuitem6
bsp_menuitem7
bsp_menuitem8
bsp_menuitem9
cl_punkbuster is client side PunkBuster enabled?
cl_showEntityInfo
cm_backFaceCull cull back facing polygons
cm_debugCollision debug the collision detection
cm_debugRotation debug rotation failure
cm_debugSetParms debug set parameters
cm_debugTranslation debug translation failure
cm_drawColor color used to draw the collision models
cm_drawFilled draw filled polygons
cm_drawIndexScale scale of primitive indices
cm_drawIndices draw primitive indices
cm_drawInternal draw internal edges green
cm_drawMask collision mask
cm_drawNormals draw polygon and edge normals
cm_testAngle
cm_testBox
cm_testBoxRotation
cm_testCollision
cm_testLength
cm_testModel
cm_testOrigin
cm_testRadius
cm_testRandomMany
cm_testReset
cm_testRotation
cm_testTimes
cm_testTranslation
cm_testWalk
com_allowBadSavegameVersion For debugging purposes only - so you can
attempt to load savegames from a different
version - data may not match, may crash game
com_allowConsole allow toggling console with the tilde key
com_asyncSound 0: mix sound inline, 1: memory mapped async
mix, 2: callback mixing, 3: write async mix
com_aviDemoHeight
com_aviDemoSamples
com_aviDemoTics
com_aviDemoWidth
com_BinaryRead read binary lexed files
com_BinaryWrite write binary lexed files, 0 = no write, 1 =
native write, 2 = byte swapped write
com_Bundler Prepare an XML format Resource Definition
File for Xenon Bundler
com_compressDemos Compression scheme for demo files
0: None (Fast, large files)
1: LZW (Fast to compress, Fast to
decompress, medium/small files)
2: LZSS (Slow to compress, Fast to
decompress, small files)
3: Huffman (Fast to compress, Slow to
decompress, medium files)
See also: The 'CompressDemo' command
com_cpuSpeed holds processor speed in GHz
com_fixedTic
com_forceGenericSIMD force generic platform independent SIMD
com_guid
com_journal 1 = record journal, 2 = play back journal
com_lastQuicksave
com_Limits show engine limits
com_logDemos Write demo.log with debug information in it
com_logMPStats Enabled writing of Multiplayer statistics at
the end of a match. Will write to
StatisticsLog.txt
com_machineSpec hardware classification, -1 = not detected,
0 = low quality, 1 = medium quality, 2 =
high quality, 3 = ultra quality
com_MakeLoadScreens generate rdf's for xenon load screens
com_makingBuild 1 when making a build
com_memoryMarker used as a marker for memory stats
com_minTics
com_preciseTic run one game tick every async thread update
com_preloadDemos Load the whole demo in to RAM before running
it
com_purgeAll purge everything between level loads
com_QuickLoad load the game without loading textures and
or sounds, 1 = no textures and sounds, 2 =
no textures, 3 = no sounds
com_showAngles
com_showAsyncStats show async network stats
com_showDemo
com_showFPS show frames rendered per second
com_showMemAllocTags show Mem_Alloc tag statistics -- Debug Only.
com_showMemoryUsage show total and per frame memory usage
com_showSoundDecoders show sound decoders
com_showTics
com_SingleDeclFile read a single file with only necessary decls
com_skipGameDraw
com_skipLevelLoadPause
com_skipRenderer skip the renderer completely
com_speeds show engine timings
com_syncGameFrame run one game frame for every rendered frame
com_systemRam holds number of megs of system memory
com_timestampPrints print time with each console print, 1 = msec
2 = sec
com_uniqueWarnings activate to allow individual warnings to
print only once per level load.
com_updateLoadSize update the load size after loading a map
com_videoRam holds the last amount of detected video ram
com_wipeSeconds
com_WriteSingleDeclFile write a single file with only necessary
decls
con_noPrint print on the console but not onscreen when
console is pulled up
con_notifyTime time messages are displayed onscreen when
console is pulled up
con_speed speed at which the console moves up and down
decl_show set to 1 to print parses, 2 to also print
references
demo_debug debug demo replay system
demo_enforceFS enforce filesystem pureness before playing
back a demo
demo_scale speed scaling of demo replays
developer
fas_blendBias multiplier to the per phoneme blend time
fas_debug debug info for facial animation system
fas_intensityBias bias applied to the intensity of the phoneme
when trying to extract the viseme
fas_threshhold0 intensity required to use frame set 0
fas_threshhold1 intensity required to use frame set 1
fas_timeOffset ms offset to the viseme frame
fs_basepath
fs_caseSensitiveOS
fs_cdpath
fs_copyfiles
fs_debug
fs_devpath
fs_game mod path
fs_game_base alternate mod path, searched after the main
fs_game path, before the basedir
fs_importpath rjohnson:fixme
fs_mapPaks Use level paks. Only checks pak with the
same name as the map
fs_restrict
fs_savepath
fs_searchAddons search all addon pk4s ( disables addon
functionality )
g_allowVehicleGunOverheat allows disabling the gun overheating
mechanism for vehicles that use it.
g_announcerDelay no more than one announcer sound will be
played in this many ms
g_armorProtection armor takes this percentage of damage
g_armorProtectionMP armor takes this percentage of damage in mp
g_blobSize
g_blobTime
g_brassTime amount of time brass should stay in the
world before dissapearing, set to 0 to
disable brass
g_cinematic skips updating entities that aren't marked
'cinematic' '1' during cinematics
g_cinematicMaxSkipTime # of seconds to allow game to run when
skipping cinematic. prevents lock-up when
cinematic doesn't end.
g_crosshairCharInfoFar instead of a green crosshair from far away,
full character info always draws
g_crosshairColor sets the combat crosshair color
g_crosshairCustom sets the custom combat crosshair
g_crosshairCustomFile stores the custom crosshair's filename
g_crosshairSize crosshair size: 16,24,32,40,48
g_currentPlayback name of playback shown by g_showPlayback
g_debugAnim displays information on which animations are
playing on the specified entity number. set
to -1 to disable.
g_debugBounds checks for models with bounds > 2048
g_debugCinematic set to the name of the state you want to
debug or * for all
g_debugDamage
g_debugMove
g_debugMover
g_debugScript
g_debugState
g_debugTriggers
g_debugVehicle
g_debugVehicleAI enables debug features for the vehicle ai
system
g_debugVehicleDriver enables debug features for the
func_vehicle_driver
g_debugWeapon
g_decals show decals such as bullet holes
g_disasm disassemble script into base/script
disasm.txt on the local drive when script is
compiled
g_doubleVision show double vision when taking damage
g_dragDamping
g_dragEntity allows dragging physics objects around by
placing the crosshair over them and holding
the fire button
g_dragShowSelection
g_dropItemRotation
g_dvAmplitude
g_dvFrequency
g_dvTime
g_earthquake controls earthquake effect
g_editEntityDistance range to display entities to edit
g_editEntityMode 0 = off
1 = lights
2 = sounds
3 = articulated figures
4 = particle systems
5 = monsters
6 = entity names
7 = entity models
8 = effects
g_editEntityTextDistance range to display entities to edit text
information
g_exportMask
g_favoritesList Favorites List
g_flushSave 1 = don't buffer file writing for save
games.
g_forceUndying forces undying state
g_fov
g_frametime displays timing information for each game
frame
g_friendsList Friends List
g_gameReviewPause scores review time in seconds (at end game)
g_gravity singleplayer gravity
g_gunPitch
g_gunRoll
g_gunViewStyle style presets
0 = Q3 style
1 = Shouldered style

g_gunX
g_gunY
g_gunYaw
g_gunZ
g_healthTakeAmt how much health to take in nightmare mode
g_healthTakeLimit how low can health get taken in nightmare
mode
g_healthTakeTime how often to take health in nightmare mode
g_keepEntityStats keep track of entity usage stats
g_kickAmplitude
g_kickTime
g_knockback
g_log enables game logging
g_mapCycle map cycling script for multiplayer games -
see mapcycle.scriptcfg
g_maxShowDistance
g_monsters
g_mp_gravity multiplayer gravity
g_mpWeaponAngleScale Control the weapon sway in MP
g_muzzleFlash show muzzle flashes
g_nightmare if nightmare mode is allowed
g_password game password
g_perfTest_aiNoDodge ai attempts no dodging
g_perfTest_aiNoObstacleAvoid ai does not attempt obstacle avoidance
g_perfTest_aiNoRagdoll ai does not ragdoll
g_perfTest_aiNoVisTrace ai does no vis traces
g_perfTest_aiStationary ai attempts no combat movement
g_perfTest_aiUndying makes all AI undying
g_perfTest_hitscanBBox all hitscans vs bbox, not rendermodel
g_perfTest_hitscanShort all hitscans capped at 2048
g_perfTest_noJointTransform all joint transforms return origin
g_perfTest_noPlayerFocus doesn't do player focus traces/logic
g_perfTest_noProjectiles all projectiles are removed instantly
g_perfTest_weaponNoFX no muzzle flash, brass eject, muzzle fx,
tracers, impact fx, blood decals or blood
splats (whew!)
g_playPlayback plays the current playback in a camera path
g_projectileLights show dynamic lights on projectiles
g_recordPlayback record the player movement in a playback
g_showActiveEntities draws boxes around thinking entities.
dormant entities (outside of pvs) are drawn
yellow. non-dormant are green.
g_showAreaClipSectors
g_showcamerainfo displays the current frame # for the camera
when playing cinematics
g_showClipSectorFilter
g_showClipSectors
g_showCollisionModels 0 = off, 1 = draw collision models, 2 = only
draw player collision models.
g_maxShowDistance controls distance.
g_showCollisionTraces
g_showCollisionWorld
g_showDebugHud displays the debug hud
0 = off
1 = player
2 = physics
3 = AI
4 = vehicle
5 = performance
6 = effects
7 = map information
8 = AI performance
9 = MP
10 = Sound
32 = scratch

g_showEnemies draws boxes around monsters that have
targeted the the player
g_showEntityInfo
g_showFrameCmds displays frame commands as they are executed
g_showGodDamage displays the amount of damage taken while in
god mode on the hud
g_showHud
g_showHudPopups displays objective and database popups on
the hud
g_showPlayback show g_currentPlayback
g_showPlayerShadow enables shadow of player model
g_showProjectilePct enables display of player hit percentage
g_showPVS
g_showRange shows the range from the player to the first
collision under the players crosshair
g_showTargets draws entities and thier targets. hidden
entities are drawn grey.
g_showTestModelFrame displays the current animation and frame #
for testmodels
g_showTriggers draws trigger entities (orange) and thier
targets (green). disabled triggers are
drawn grey.
g_showviewpos
g_skill difficulty level
g_skipFX
g_skipItemShadowsMP disables all item shadows in multiplayer
g_skipParticles
g_skipPlayerShadowsMP disables all player shadows in multiplayer
g_skipViewEffects skip damage and other view effects
g_spectatorChat let spectators talk to everyone during game
g_stopTime
g_testCTF
g_testDeath
g_testHealthVision
g_testModelAnimate test model animation,
0 = cycle anim with origin reset
1 = cycle anim with fixed origin
2 = cycle anim with continuous origin
3 = frame by frame with continuous origin
4 = play anim once
5 = frame by frame with fixed origin
g_testModelBlend number of frames to blend
g_testModelRotate test model rotation speed
g_testPlayer test player classname
g_testPostProcess name of material to draw over screen
g_testScoreboard number of clients to test in the scoreboard
gui
g_timeEntities when non-zero, shows entities whose think
functions exceeded the # of milliseconds
specified
g_useDynamicProtection scale damage and armor dynamically to keep
the player alive more often
g_vehicleForce
g_vehicleMode enables the new vehicle control system for
the GEV.
g_vehicleVelocity
g_version game version
g_viewNodalX
g_viewNodalZ
g_voteFlags vote flags. bit mask of votes not allowed on
this server
bit 0 (+1) restart now
bit 1 (+2) time limit
bit 2 (+4) frag limit
bit 3 (+8) game type
bit 4 (+16) kick player
bit 5 (+32) change map
bit 6 (+64) spectators
bit 7 (+128) next map
gamedate
gamename
gui_configServerRate
gui_debug
gui_debugScript
gui_edit
gui_mediumFontLimit
gui_smallFontLimit
gui_ui_name copy-over cvar for ui_name
ik_debug show IK debug lines
ik_enable enable IK
image_anisotropy set the maximum texture anisotropy if
available
image_cacheMegs maximum MB full-sized precompressed images
to keep in memory
image_cacheMinK Minimum KB of precompressed files to defer
image_colorMipLevels development aid to see texture mip usage
image_dontUsePrecompressedSkyboxesForCGW temp hack in case
image_downSize controls texture downsampling
image_downSizeBump controls normal map downsampling
image_downSizeBumpLimit controls normal map downsample limit (0 =
64)
image_downSizeLimit controls diffuse map downsample limit (0 =
64)
image_downSizeSpecular controls specular downsampling
image_downSizeSpecularLimit controls specular downsampled limit (0 = 64)
image_filter changes texture filtering on mipmapped
images
image_ignoreHighQuality ignore high quality setting on materials
image_lodbias change lod bias on mipmapped images
image_preload if 0, wait until level end to load images
image_showBackgroundLoads 1 = print number of outstanding background
loads
image_useAllFormats allow alpha/intensity/luminance
luminance+alpha
image_useCache 1 = do background load image caching
image_useCompression 0 = force everything to high quality
image_useNormalCompression 2 = use rxgb compression for normal maps, 1
= use 256 color compression for normal maps
if available
image_useNormalCompressionLoadDDSForPal 1 = load dds files, and deswizzle them
(only
relevant for image_useNormalCompression = 1)
image_useOfflineCompression write a batch file for offline compression
of DDS files
image_usePrecompressedTextures use .dds files if present
image_writeNormalTGA write .tgas of the final normal maps for
debugging
image_writePrecompressedTextures write .dds files if necessary
image_writeProgramImages copy program targas to compression directory
image_writeTGA write .tgas of the non normal maps for
debugging
in_alwaysRun always run (reverse _speed button)
in_anglespeedkey angle change scale when holding down _speed
button
in_freeLook look around with mouse (reverse _mlook
button)
in_joystick enable joystick input
in_joystickLeftStickMove left or right joystick controls move
in_mouse enable mouse input
in_pitchspeed pitch change speed when holding down look
_lookUp or _lookDown button
in_toggleCrouch pressing _movedown button toggles player
crouching/standing
in_toggleRun pressing _speed button toggles run on/off -
only in MP
in_toggleZoom pressing _zoom button toggles zoom on/off
in_yawspeed yaw change speed when holding down _left or
_right button
lcp_showFailures show LCP solver failures
logFile 1 = buffer log, 2 = flush after each print
logFileName name of log file, if empty, qconsole.log
will be used
m_maxInput caps the amount of mouse movement possible
m_pitch mouse pitch scale
m_showMouseRate shows mouse movement
m_smooth number of samples blended for mouse viewing
m_strafeScale mouse strafe movement scale
m_strafeSmooth number of samples blended for mouse moving
m_yaw mouse yaw scale
mat_useHitMaterials 1 = use preprocessed hit image files
mat_writeHitMaterials 1 = write preprocessed hit image data to
file.
net_allowCheats Allow cheats in network game
net_challengeLimit Limit the number of challenges sent to a
server before giving up.
net_channelShowDrop show dropped packets
net_channelShowPackets show all packets
net_clientDownload client pk4 downloads policy: 0 - never, 1 -
ask, 2 - always (will still prompt for
binary code)
net_clientLagOMeter draw prediction graph
net_clientMaxPrediction maximum number of milliseconds a client can
predict ahead of server.
net_clientMaxRate maximum rate requested by client from server
in bytes/sec
net_clientPredictGUI test guis in networking without prediction
net_clientPrediction additional client side prediction in
milliseconds
net_clientRemoteConsoleAddress remote console address
net_clientRemoteConsolePassword remote console password
net_clientServerTimeout server time out in seconds
net_clientShowSnapshot
net_clientShowSnapshotRadius
net_clientUsercmdBackup number of usercmds to resend
net_debugClient Show client networking information. 1: light
2: verbose
net_debugFrameTime Logs frame time information
net_debugPlayerCount Current count by Think() of players in
session
net_debugStartLevel Forces a new frame time log
net_debugTraffic Dumps network bandwidth usage
net_forceDrop percentage packet loss
net_forceInternet Forces a server to consider all clients as
net clients
net_forceLatency milliseconds latency
net_ip local IP address
net_LANServer config LAN games only - affects clients and
servers
net_master0 idnet master server address
net_master1 1st master server address
net_master2 2nd master server address
net_master3 3rd master server address
net_master4 4th master server address
net_menuLANServer menu cvar for config of lan servers
net_port local IP port number
net_predictionErrorDecay time in milliseconds it takes to fade away
prediction errors
net_serverAllowServerMod allow server-side mods
net_serverClientTimeout client time out in seconds
net_serverDedicated 1 = text console dedicated server, 2 =
graphical dedicated server
net_serverDrawClient number of client for which to draw view on
server
net_serverMaxClientRate maximum rate to each client in bytes/sec.
For Internet servers this value is
calculated on the go for optimal results.
net_serverMaxUsercmdRelay maximum number of usercmds from other
clients the server relays to a client
net_serverMenuDedicated
net_serverReloadEngine perform a full reload on next map restart
(including flushing referenced pak files) -
decreased if > 0
net_serverRemoteConsolePassword remote console password
net_serverRunning
net_serverSnapshotDelay delay between snapshots in milliseconds
net_serverZombieTimeout disconnected client timeout in seconds
net_showPredictionError show prediction errors for the given client
net_socksEnabled
net_socksPassword
net_socksPort
net_socksServer
net_socksUsername
net_verbose 1 = verbose output, 2 = even more verbose
output
password client password used when connecting
pb_sv_lan
pm_acceloverride Adjust the player acceleration.
pm_air how long in milliseconds the player can go
without air before he starts taking damage
pm_bboxwidth x/y size of player's bounding box
pm_bobpitch
pm_bobroll
pm_bobup
pm_crouchbob bob much faster when crouched
pm_crouchheight height of player's bounding box while
crouched
pm_crouchrate time it takes for player's view to change
from standing to crouching
pm_crouchspeed speed the player can move while crouched
pm_crouchviewheight height of player's view while crouched
pm_deadheight height of player's bounding box while dead
pm_deadviewheight height of player's view while dead
pm_forcespectatormove Force the player to move like a spectator
(fly).
pm_frictionoverride Adjust the player friciton.
pm_jumpheight approximate hieght the player can jump
pm_maxviewpitch amount player's view can look down
pm_minviewpitch amount player's view can look up (negative
values are up)
pm_modelView draws camera from POV of player model (1 =
always, 2 = when dead)
pm_noclipspeed speed the player can move while in noclip
pm_normalheight height of player's bounding box while
standing
pm_normalviewheight height of player's view while standing
pm_runbob bob faster when running
pm_runpitch
pm_runroll
pm_spectatebbox size of the spectator bounding box
pm_spectatespeed speed the player can move while spectating
pm_speed speed the player can move while running
pm_stamina length of time player can run
pm_staminarate rate that player regains stamina. divide
pm_stamina by this value to determine how
long it takes to fully recharge.
pm_staminathreshold when stamina drops below this value, player
gradually slows to a walk
pm_stepsize maximum height the player can step up
without jumping
pm_thirdPerson enables third person view
pm_thirdPersonAngle direction of camera from player in 3rd
person in degrees (0 = behind player, 180 =
in front)
pm_thirdPersonClip clip third person view into world space
pm_thirdPersonDeath enables third person view when player dies
pm_thirdPersonHeight height of camera from normal view height in
3rd person
pm_thirdPersonRange camera distance from player in 3rd person
pm_usecylinder use a cylinder approximation instead of a
bounding box for player collision detection
pm_vehicleCameraMinDist
pm_vehicleCameraScaleMax
pm_vehicleCameraSnap
pm_vehicleCameraSpeedScale
pm_vehicleSoundLerpScale
pm_walkbob bob slowly when walking
pm_walkspeed speed the player can move while walking
r_actualRenderer the actual renderer used
r_alphaToCoverage use alpha to coverage when multisampling
r_aspectRatio aspect ratio of view:
0 = 4:3
1 = 16:9
2 = 16:10
r_brightness changes gamma tables
r_checkBounds compare all surface bounds with
precalculated ones
r_clear force screen clear every frame, 1 = purple,
2 = black, 'r g b' = custom
r_convertMD5toMD5R converts all MD5 models to MD5Rs as they are
loaded
r_convertProcToMD5R converts all PROC models to MD5Rs as they
are loaded
r_convertStaticToMD5R converts all LWO, ASE and FLT models to
MD5Rs as they are loaded
r_customHeight custom screen height. set r_mode to -1 to
activate
r_customWidth custom screen width. set r_mode to -1 to
activate
r_debugArrowStep step size of arrow cone line rotation in
degrees
r_debugLineDepthTest perform depth test on debug lines
r_debugLineWidth width of debug lines
r_debugPolygonFilled draw a filled polygon
r_debugRenderToTexture
r_debugSphereSubdivision amount of subdivision for debug spheres - 2
= quick, 4 = spherical
r_demonstrateBug used during development to show IHV's their
problems
r_deriveBiTangents
r_displayRefresh optional display refresh rate option for vid
mode
r_drawBoundInfo Draws corner coords and length dims on
bounding boxes
r_finish force a call to glFinish() every frame
r_fixedHorizFOV vertical stretch for letterboxed cinematics
authored for 4:3 aspect
r_flareSize scale the flare deforms from the material
def
r_forceConvertMD5R forces conversion of MD5s, LWOs, and PROCs
to MD5R, obeying r_convert*ToMD5R flags
r_forceDiffuseOnly forces renderer to skip all but diffuse pass
on non-arb2 renderers
r_forceLoadImages draw all images to screen after registration
r_frontBuffer draw to front buffer for debugging
r_fullscreen 0 = windowed, 1 = full screen
r_gamma changes gamma tables
r_glDriver "opengl32", etc.
r_ignore used for random debugging without defining
new vars
r_ignore2 used for random debugging without defining
new vars
r_ignoreGLErrors ignore GL errors
r_inhibitFragmentProgram ignore the fragment program extension
r_inhibitNativePowerOfTwo Ignore the native power of two extension
r_jitter randomly subpixel jitter the projection
matrix
r_jointNameOffset offset of joint names when r_showskel is set
to 1
r_jointNameScale size of joint names when r_showskel is set
to 1
r_lightAllBackFaces light all the back faces, even when they
would be shadowed
r_lightDetailLevel current light level-of-detail (lights with a
detail level that is greater-or-equal are
drawn
r_lightScale all light intensities are multiplied by this
r_lightSourceRadius for soft-shadow sampling
r_limitBatchSize culls batches to the renderer that are of
this size or less
r_lockSurfaces allow moving the view point without changing
the composition of the scene, including
culling
r_lod_animations_coverage How much of the screen an entity must take
up in order to be LODed.
r_lod_animations_distance The distance to begin LODing animations at.
r_lod_animations_wait How much to wait before animating the next
frame (in seconds).
r_lod_entities Whether to use this LOD technique or not.
r_lod_entities_percent The percentage of the screen an entity must
take up before we stop drawing it
(normalizd: 0.0-1.0).
r_lod_shadows Whether to use this LOD technique or not.
r_lod_shadows_percent The percentage of the screen an entity must
take up before we stop drawing it's shadow
(normalizd: 0.0-1.0).
r_materialOverride overrides all materials
r_megaTextureLevel draw only a specific level
r_mergeModelSurfaces combine model surfaces with the same
material
r_mode video mode number
r_multiSamples number of antialiasing samples
r_offsetfactor polygon offset parameter
r_offsetunits polygon offset parameter
r_orderIndexes perform index reorganization to optimize
vertex use
r_penumbraMapDepthBias bias added to depth value that is written
into penumbra map
r_portalsDistanceCull Allow culling of portals based on distance
to viewer
r_renderer hardware specific renderer path to use
r_screenFraction for testing fill rate, the resolution of the
entire screen can be changed
r_shadowMapDepthBias bias added to depth value that is written
into shadow map
r_shadowMapSlopeScaleBias normal-dot-view scale added to depth value
that is written into shadow map
r_shadowPolygonFactor scale value for stencil shadow drawing
r_shadowPolygonOffset bias value added to depth test for stencil
shadow drawing
r_shadows enable shadows
r_showAlloc report alloc/free counts
r_showBatchSize highlighting of draw batches that fall below
the desired polygons per draw call (purple
really bad, red bad, yellow moderate, green
good), 1 = only draw visible ones, 2 = draw
all front facing, 3 = draw all
r_showCull report sphere and box culling stats
r_showDebugGraph
r_showDefs report the number of modeDefs and lightDefs
in view
r_showDemo report reads and writes to the demo file
r_showDepth display the contents of the depth buffer and
the depth range
r_showDominantTri draw lines from vertexes to center of
dominant triangles
r_showDynamic report stats on dynamic surface generation
r_showEdges draw the sil edges
r_showEditorImages renders the editor image rather than the
texture
r_showEntityScissors show entity scissor rectangles
r_showHitImages renders the hit material rather than the
texture (1-additive,2-replace)
r_showImages 1 = show all images instead of rendering, 2
= show in proportional size
r_showIntensity draw the screen colors based on intensity,
red = 0, green = 128, blue = 255
r_showInteractionFrustums 1 = show a frustum for each interaction, 2 =
also draw lines to light origin, 3 = also
draw entity bbox
r_showInteractions report interaction generation activity
r_showInteractionScissors 1 = show screen rectangle which contains the
interaction frustum, 2 = also draw
construction lines
r_showLightCount 1 = colors surfaces based on light count, 2
= also count everything through walls, 3 =
also print overdraw
r_showLightPortals displays lights which cross more than one
portal
r_showLights 1 = just print volumes numbers, highlighting
ones covering the view, 2 = also draw planes
of each volume, 3 = also draw edges of each
volume
r_showLightScale report the scale factor applied to drawing
for overbrights
r_showLightScissors show light scissor rectangles
r_showMegaTexture display all the level images
r_showMegaTextureLabels draw colored blocks in each tile
r_showMemory print frame memory utilization
r_showNormals draws wireframe normals
r_showOverDraw 1 = geometry overdraw, 2 = light interaction
overdraw, 3 = geometry and light interaction
overdraw
r_showOverdrawDivisor fixme
r_showOverdrawMax fixme
r_showPortals draw portal outlines in color based on
passed / not passed
r_showPrimitives report drawsurf/index/vertex counts
r_showRenderTrace report the number of render polys that were
trace tested in the current draw frame
r_showSafeArea shows the safe area borders
r_showShadowCount colors screen based on shadow volume depth
complexity, >= 2 = print overdraw count
based on stencil index values, 3 = only show
turboshadows, 4 = only show static shadows
r_showShadows 1 = visualize the stencil shadow volumes, 2
= draw filled in
r_showSilhouette highlight edges that are casting shadow
planes
r_showSkel draw the skeleton when model animates, 1 =
draw model with skeleton, 2 = draw skeleton
only, 3 = draw joints only
r_showSmp show which end (front or back) is blocking
r_showSurfaceInfo show surface material name under crosshair
r_showSurfaces report surface/light/shadow counts
r_showTangentSpace shade triangles by tangent space, 1 = use
1st tangent vector, 2 = use 2nd tangent
vector, 3 = use normal vector
r_showTexturePolarity shade triangles by texture area polarity
r_showTextureVectors if > 0 draw each triangles texture
(tangent) vectors
r_showTrace show the intersection of an eye trace with
the world
r_showTriangleTangents show the tangents of the triangle the
crosshair is over
r_showTris enables wireframe rendering of the world, 1
= only draw visible ones, 2 = draw all front
facing, 3 = draw all
r_showUnsmoothedTangents if 1, put all nvidia register combiner
programming in display lists
r_showUnweld fixme
r_showUpdates report entity and light updates and ref
counts
r_showVertexCache
r_showVertexColor draws all triangles with the solid vertex
color
r_showViewEntitys 1 = displays the bounding boxes of all view
models, 2 = print index numbers
r_singleArea only draw the portal area the view is
actually in
r_singleEntity suppress all but one entity
r_singleLight suppress all but one light
r_singleSurface suppress all but one surface on each entity
r_singleTriangle only draw a single triangle per primitive
r_skipAmbient bypasses all non-interaction drawing
r_skipBackEnd don't draw anything
r_skipBlendLights skip all blend lights
r_skipBump uses a flat surface instead of the bump map
r_skipCopyTexture do all rendering, but don't actually
copyTexSubImage2D
r_skipDecals ignore the decals
r_skipDeforms leave all deform materials in their original
state
r_skipDiffuse use black for diffuse
r_skipDownsize skip downsize command in materials
r_skipDynamicTextures don't dynamically create textures
r_skipFogLights skip all fog lights
r_skipFrontEnd bypasses all front end work, but 2D gui
rendering still draws
r_skipGuiShaders 1 = skip all gui elements on surfaces, 2 =
skip drawing but still handle events, 3 =
draw but skip events
r_skipInteractions skip all light/surface interaction drawing
r_skipLightScale don't do any post-interaction light scaling,
makes things dim on low-dynamic range cards
r_skipMegaTexture only use the lowest level image
r_skipNewAmbient bypasses all vertex/fragment program ambient
drawing
r_skipOverlays skip overlay surfaces
r_skipPostProcess skip all post-process renderings
r_skipRender skip 3D rendering, but pass 2D
r_skipRenderContext NULL the rendering context during backend 3D
rendering
r_skipROQ skip ROQ decoding
r_skipSpecular use black for specular1
r_skipSubviews 1 = don't render any gui elements on
surfaces
r_skipSuppress ignore the per-view suppressions
r_skipTextures fixme
r_skipTranslucent skip the translucent interaction rendering
r_skipUpdates 1 = don't accept any entity or light updates
making everything static
r_slopNormal merge normals that dot less than this
r_slopTexCoord merge texture coordinates this far apart
r_slopVertex merge xyz coordinates this far apart
r_subviewOnly 1 = don't render main view, allowing
subviews to be debugged
r_suppressMultipleUpdates optimised def updates
r_swapInterval changes wglSwapIntarval
r_terrainScale vertically scale USGS data
r_test for internal testing of stuff
r_testARBProgram experiment with vertex/fragment programs
r_testGamma if > 0 draw a grid pattern to test gamma
levels
r_testGammaBias if > 0 draw a grid pattern to test gamma
levels
r_testSpecialEffect enables a special effect
r_testSpecialEffectParm parameter index for special effect
r_testSpecialEffectParmValue parameter value for special effect
r_testStepGamma if > 0 draw a grid pattern to test gamma
levels
r_trackTextureUsage Track useage of textures during cinematics
r_useCachedDynamicModels cache snapshots of dynamic models
r_useClippedLightScissors 0 = full screen when near clipped, 1 = exact
when near clipped, 2 = exact always
r_useCombinerDisplayLists put all nvidia register combiner programming
in display lists
r_useConstantMaterials use pre-calculated material registers if
possible
r_useCulling 0 = none, 1 = sphere, 2 = sphere + box
r_useDeferredTangents defer tangents calculations after deform
r_useDepthBoundsTest use depth bounds test to reduce shadow fill
r_useEntityCallbacks if 0, issue the callback immediately at
update time, rather than defering
r_useEntityCulling 0 = none, 1 = box
r_useEntityScissors 1 = use a custom scissor for LOD screen
coverage calcs, but don't clip
r_useExternalShadows 1 = skip drawing caps when outside the light
volume, 2 = force to no caps for testing
r_useFastSkinning use fast skinning with a single weight per
vertex
r_useFrustumFarDistance if != 0 force the view frustum far distance
to this distance
r_useIndexBuffers use ARB_vertex_buffer_object for indexes
r_useInfiniteFarZ use the no-far-clip-plane trick
r_useInteractionCulling 1 = cull interactions
r_useInteractionScissors 1 = use a custom scissor rectangle for each
shadow interaction, 2 = also crop using
portal scissors
r_useLightCulling 0 = none, 1 = box, 2 = exact clip of
polyhedron faces, 3 = also areas
r_useLightPortalFlow use a more precise area reference
determination
r_useLightScissors 1 = use custom scissor rectangle for each
light
r_useNewSkinning use new skinning
r_useNodeCommonChildren stop pushing reference bounds early when
possible
r_useNV20MonoLights use pass optimization for mono lights
r_useOptimizedShadows use the dmap generated static shadow volumes
r_usePenumbraMapShadows use penumbra/shadow maps shadows for
projected lights
r_usePortals 1 = use portals to perform area culling,
otherwise draw everything
r_usePreciseTriangleInteractions 1 = do winding clipping to determine if each
ambiguous tri should be lit
r_useScissor scissor clip as portals and lights are
processed
r_useShadowCulling try to cull shadows from partially visible
lights
r_useShadowProjectedCull discard triangles outside light volume
before shadowing
r_useShadowSurfaceScissor scissor shadows by the scissor rect of the
interaction surfaces
r_useShadowVertexProgram do the shadow projection in the vertex
program on capable cards
r_useSilRemap consider verts with the same XYZ, but
different ST the same for shadows
r_useSimpleInteraction use simple interaction program for faster
rendering
r_useStateCaching avoid redundant state changes in GL_*()
calls
r_useTripleTextureARB cards with 3+ texture units do a two pass
instead of three pass
r_useTurboShadow use the infinite projection with W technique
for dynamic shadows
r_useTwoSidedStencil do stencil shadows in one pass with
different ops on each side
r_useVertexBuffers use ARB_vertex_buffer_object for vertexes
r_varmegs
r_videoCard holds info about the installed video card
r_videoSettingsFailed set to 1 after startup if the current video
settings failed
r_znear near Z clip plane distance
radiant_camerawindow
radiant_InspectorsWindow
radiant_MainWindowPlace
radiant_xywindow
radiant_zwindow
rb_showActive show rigid bodies that are not at rest
rb_showBodies show rigid bodies
rb_showContacts show rigid body contacts
rb_showInertia show the inertia tensor of each rigid body
rb_showMass show the mass of each rigid body
rb_showTimings show rigid body cpu usage
rb_showVelocity show the velocity of each rigid body
s_clipVolumes
s_constantAmplitude
s_decompressionLimit specifies maximum uncompressed sample length
in seconds
s_deviceName OpenAL device name
s_doorDistanceAdd reduce sound volume with this distance when
going through a door
s_dotbias2
s_dotbias6
s_drawSounds
s_force22kHz
s_frequencyShift enable or disable the frequency shift
functionality
s_globalFraction volume to all speakers when not spatialized
s_loadOpenALFailed set to true if the OpenAL dll failed to load
s_maxChannelsMixed max number of emitter channels that can be
simultaneously mixed
s_maxSoundsPerShader
s_meterTopTime
s_minStereo minimum number of stereo sounds
s_minVolume2
s_minVolume6
s_musicVolume volume of music
s_muteEAXReverb mute EAX reverb
s_noSound
s_numberOfSpeakers number of speakers
s_playDefaultSound play a beep for missing sounds
s_quadraticFalloff
s_radioChatterFraction volume adjust, from 0 to 1, applied to every
sound playing on the radio chatter channel
s_realTimeDecoding
s_reverbFeedback
s_reverbTime
s_reverse
s_showLevelMeter
s_showStartHardware
s_showStartSound
s_singleEmitter mute all sounds but this emitter
s_skipStartSound skip starting new sounds
s_spatializationDecay
s_speakerFraction volume adjust, from 0 to 1, applied to every
sound not playing on a voice channel
s_subFraction volume to subwoofer in 5.1
s_useDeferredSettings use OpenAL deferred settings
s_useEAXOcclusion use EAX occlusion
s_useEAXReverb use EAX reverb
s_useOcclusion
s_useOpenAL use openal
s_volume volume 0 to 1
sensitivity mouse view sensitivity
si_allowHitscanTint use hitscan tint (e.g. rail color) 0 - no
tinting allowed, 1 - player hitscan tinting
allowed in DM and NO hitscan tinting in team
games, 2 - player hitscan tinting allowed in
DM and use team-color hitscan tints in team
games
si_allowVoting enable or disable server option voting
si_autobalance maintain even teams
si_captureLimit score limit for CTF
si_countDown pregame countdown in seconds
si_entityFilter filter to use when spawning entities
si_fragLimit frag limit
si_gameType game type - singleplayer, DM, Team DM, CTF,
Arena CTF, or Tourney
si_idleServer game clients are idle
si_map map to be played next on server
si_mapCycle map cycle list semicolon delimited
si_maxPlayers max number of players allowed on the server
si_minPlayers min number of players to start a game (only
when warmup is enabled)
si_name name of the server
si_numPlayers
si_pure server is pure and does not allow modified
data
si_shuffle shuffle teams after each round
si_spectators allow spectators or require all clients to
play
si_teamDamage enable team damage
si_timeLimit time limit in minutes
si_tourneyLimit number of times a tourney will be run before
cycling maps
si_usePass enable client password checking
si_useReady require players to ready before starting a
match
si_version engine version
si_warmup do pre-game warmup
si_weaponStay cannot pick up weapons you already have (get
no ammo from them)
subliminal
sv_punkbuster is server side PunkBuster enabled?
sys_arch
sys_country holds system country
sys_cpustring
sys_lang active language
sys_language holds system language
sys_opticalMedia holds whether system has CD or DVD
timescale scales the time
ui_autoReload auto reload weapon
ui_autoSwitch auto switch weapon
ui_chat player is chatting
ui_clan player clan
ui_hitscanTint a tint applied to select hitscan effects.
Specified as a value in HSV color space. Hue
[0.0-360.0] Saturation [0.0-1.0] Value
[0.75-1.0]
ui_model player model, blank uses default model
ui_model_backup player model backup
ui_model_marine player model used on marine team in team
games, blank uses default model
ui_model_strogg player model used on strogg team in team
games, blank uses default model
ui_name player name
ui_ready player is ready to start playing
ui_showGun show gun
ui_skin
ui_spectate play or spectate
ui_team player team
viewnotes_categories
viewnotes_names
win_allowAltTab allow Alt-Tab when fullscreen
win_allowMultipleInstances allow multiple instances running
concurrently
win_enableFPUExceptions enable FPU exceptions
win_notaskkeys disable windows task keys
win_outputDebugString
win_outputEditString
win_sysErrorNoWait allows the game to exit immediately on a
fatal error
win_timerUpdate allows the game to be updated while dragging
the window
win_username windows user name
win_viewlog
win_viewlog_update_count number of lines before main window refresh
to trigger view log refresh
win_viewlog_xpos horizontal position of viewlog
win_viewlog_ypos vertical position of viewlog
win_xpos horizontal position of window
win_ypos vertical position of window

0

Это и был список команд похоже. Ты бы предупредил, а то я подумал что енто конфиг такой.
Ну где же скрипт рокет-джампа. Не работает таки в Q4.

0

и как вот это все переводить там на большинство не ту перевода. А с русским языком нету ни у кого

0

незнаю, насколько я отец, - играю только в Дэмо версию, т.к. в компах ваще не рублю и фулл чо то у меня не пошёл, да и народу там меньше, но в дэмке я самый лучший из русских. уступаю немногим и то, почти всем из-за пинга (голландцам и прочим травакурам - сервак бельгийский) . Кто играет в Дэмо, тот меня знает. мой ник F*CK U. вот мой конфиг. чур не клонить.

unbindall
bind "RIGHTCTRL" "_attack"
bind "RIGHTSHIFT" "_speed"
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "APOSTROPHE" "emote grab_a"
bind "0" "_impulse9"
bind "1" "emote salute"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "5" "_ingameStats"
bind "6" "_impulse5"
bind "7" "say F*CK U AND SUCK MA BALLS"
bind "8" "_impulse0"
bind "SEMICOLON" "emote grab_a"
bind "[" "_impulse14"
bind "BACKSLASH" "emote salute"
bind "]" "_impulse15"
bind "`" "toggleconsole"
bind "a" "_moveleft"
bind "c" "_impulse7"
bind "d" "_moveright"
bind "e" "_impulse3"
bind "f" "say F*CKIN NOOOOOOOOOOOOOOOOOOOOOOOB!!!!!!! biatch "
bind "i" "_impulse50"
bind "k" "emote cheer"
bind "l" "emote taunt"
bind "o" "_impulse13"
bind "q" "_impulse6"
bind "r" "say U are DEAD f*ckin camp-noob"
bind "s" "_back"
bind "t" "clientmessagemode"
bind "v" "say :)"
bind "w" "_forward"
bind "x" "say Hi there!!"
bind "y" "clientmessagemode 1"
bind "z" "_impulse4"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "LEFTALT" "_strafe"
bind "LEFTCTRL" "_moveDown"
bind "LEFTSHIFT" "_moveDown"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
bind "KP_INS" "_moveup"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_zoom"
bind "MOUSE3" "_zoom"
bind "MOUSE4" "_impulse2"
bind "MOUSE5" "_impulse8"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
bind "RIGHTALT" "_strafe"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "299"
seta win_xpos "560"
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName "NVIDIA(R) nForce(TM) Audio"
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0.5"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "1"
seta s_doorDistanceAdd "150"
seta s_volume "0.142857"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "1"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "0"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "2"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "3"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "96"
seta image_cacheMinK "2048"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompressionLoadDDSForPal "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta g_friendsList ""
seta g_favoritesList "[210.193.49.164:28004]"
seta demo_enforceFS "0"
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "0"
seta net_menuLANServer "0"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "3686"
seta net_serverMenuDedicated "0"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "8.825397"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_lastQuicksave "Quick3"
seta com_skipLevelLoadPause "0"
seta com_guid ""
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_allowConsole "0"
seta com_purgeAll "1"
seta com_machineSpec "0"
seta sys_lang "english"
seta ui_name "^c020=^:F*CK U^c020="
seta ui_model "model_player_slimy_transfer"
seta ui_skin "base"
seta si_numPlayers "4"
seta si_fragLimit "15"
seta si_timeLimit "0"
seta si_map "mp/q4dm1"
seta si_gameType "DM"
seta g_showHudPopups "0"
seta g_brassTime "0"
seta g_decals "1"
seta g_projectileLights "1"
seta g_announcerDelay "1000"
seta g_mapCycle "mapcycle.scriptcfg"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password ""
seta g_gunViewStyle "0"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_blaster.tga"
seta g_crosshairCustom "0"
seta g_crosshairColor "1 3 5 1"
seta g_crosshairSize "32"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_skipItemShadowsMP "0"
seta g_skipPlayerShadowsMP "0"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "150 0.3 1.6"
seta ui_clan "^cc20STRAPON"
seta ui_model_strogg "model_player_kane_strogg"
seta ui_model_marine "model_player_marine"
seta ui_team "Marine"
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_allowHitscanTint "5"
seta si_allowVoting "0"
seta si_useReady "0"
seta si_tourneyLimit "3"
seta si_minPlayers "1"
seta si_maxPlayers "1"
seta si_mapCycle ""
seta si_name "Quake 4 Demo Server"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"

сообщение не хотели пропускать с моим ником, поэтому заменил U на *

0

вот еще несколько скриптов на конфиг
unbindall

//UI_ (User Info)
seta ui_name "^1S^9m^1AK^9e^1R^9[^1666^9]"
seta ui_model "model_player_marine_helmeted"
seta ui_skin "base"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 0 0"
seta ui_clan "^9[^1E^9n^1D^9]"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Marine"

//M_ (Mouse)
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5"

//G_ (Game)
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_2.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairSize "32"
seta g_allowVehicleGunOverheat "1"
seta g_announcerDelay "1000"
seta g_armorProtection "0.66667"
seta g_armorProtectionMP "0.66667"
seta g_blobSize "1"
seta g_blobTime "1"
seta g_bloodEffects "0"
seta g_brassTime "1"
seta g_cinematic "1"
seta g_cinematicMaxSkipTime "600"
seta g_decals "0"
seta g_disasm "0"
seta g_dvAmplitude "0.001"
seta g_dvFrequency "0.5"
seta g_dvTime "1"
seta g_earthquake "1"
seta g_editEntityDistance "512"
seta g_editEntityTextDistance "256"
seta g_flushSave "0"
seta g_frametime "0"
seta g_gunPitch "0"
seta g_gunRoll "0"
seta g_gunViewStyle "0"
seta g_gunX "0"
seta g_gunY "0"
seta g_gunYaw "0"
seta g_gunZ "0"
seta g_keepEntityStats "0"
seta g_kickAmplitude "0.0001"
seta g_kickTime "1"
seta g_knockback "1000"
seta g_log "0"
seta g_mapCycle "mapcycle"
seta g_maxShowDistance "128"
seta g_muzzleFlash "0"
seta g_projectileLights "0"
seta g_recordPlayback "0"
seta g_showActiveEntities "0"
seta g_showBrass "0"
seta g_showGodDamage "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showPVS "0"
seta g_skill "1"
seta g_skipFX "1"
seta g_skipItemShadowsMP "1"
seta g_skipParticles "1"
seta g_skipPlayerShadowsMP "1"
seta g_skipViewEffects "1"
seta g_useDynamicProtection "1"
seta g_fov "105"

//Image_
seta image_anisotropy "0"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_colorMipLevels "0"
seta image_dontUsePrecompressedSkyboxesForCGW "0"
seta image_ignoreHighQuality "1"
seta image_lodbias "0"
seta image_preload "1"
seta image_showBackgroundLoads "0"
seta image_downSize "1"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeLimit "16"
seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "2"
seta image_useAllFormats "1"
seta image_useCache "1"
seta image_useCompression "0"
seta image_useNormalCompression "2"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useOfflineCompression "0"
seta image_usePrecompressedTextures "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

//R_ (Render)
seta r_shadows "0"
seta r_forceLoadImages "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta r_useCachedDynamicModels "1"
seta r_useDepthBoundsTest "1"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_skipDynamicTextures "1"
seta r_skipOverlays "1"
seta r_skipFogLights "1"
seta r_skipBlendLights "1"
seta r_skipParticles "1"
seta r_skipPostProcess "1"
seta r_renderer "best"
seta r_brightness "2"
seta r_gamma "1.6"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "3"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_displayrefresh "75"
seta r_multiSamples "0"

//PM_
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
seta pm_walkbob "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"

//NET_
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "25000"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_clientLagOMeter "0"

//SI_ (Server Info)
seta si_numPlayers "4"
seta si_fragLimit "0"
seta si_timeLimit "15"
seta si_map "mp/q4dm7"
seta si_gameType "DM"
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_allowHitscanTint "2"
seta si_allowVoting "1"
seta si_useReady "1"
seta si_tourneyLimit "3"
seta si_captureLimit "5"
seta si_minPlayers "2"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_name "^1Evil NeVeR DiE"

//IN_
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta sv_punkbuster "1"

//WIN_ (Window Settings)
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta win_ypos "22"
seta win_xpos "3"

//GUI_
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta gui_configServerRate "5"

//COM_
seta com_allowConsole "1"
seta com_skipLevelLoadPause "1"
seta com_guid ""
seta com_purgeAll "0"
seta com_QuickLoad "1"
seta com_skipGameDraw "1"
seta com_syncGameFrame "0"
seta com_timestampPrints "0"
seta com_wipeSeconds "1"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_preciseTic "1"
seta com_purgeAll "1"
seta com_machineSpec "0"
seta com_makingBuild "0"
seta com_memoryMarker "-1"
seta com_minTics "1"

//S_ (Sound)
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName "SB Audigy Audio [DF80]"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "1"
seta s_useOpenAL "1"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "6"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "63"
seta s_musicVolume "0.5"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "1"
seta s_doorDistanceAdd "150"
seta s_volume "1"

//Binds
bind "RIGHTSHIFT" "_speed"
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "0" "_impulse9"
bind "1" "_impulse1"
bind "2" "_impulse2"
bind "3" "_impulse4"
bind "4" "_impulse0"
bind "5" "_impulse5"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "]" "_impulse15"
bind "`" "toggleconsole"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "e" "_impulse7"
bind "f" "_impulse8"
bind "q" "_impulse6"
bind "r" "_impulse13"
bind "s" "_back"
bind "t" "clientmessagemode"
bind "w" "_forward"
bind "x" "_impulse3"
bind "y" "clientmessagemode 1"
bind "z" "_impulse50"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "LEFTALT" "_strafe"
bind "LEFTCTRL" "_attack"
bind "LEFTSHIFT" "_impulse5"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_ingamestats"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
bind "KP_INS" "_moveup"
bind "MOUSE1" "_attack"
bind "Mouse2" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"

//Other
seta fas_blendBias "1.5"
seta fas_intensityBias "0"
seta fas_threshhold0 "60"
seta fas_threshhold1 "30"
seta demo_enforceFS "0"
seta cl_punkbuster "1"
seta sys_lang "english"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"

//Echo
clear
echo "^4============================================="
echo "^4= ^1S^9m^1AK^9e^1R ^4="
echo "^4= ^1EViL NeVeR DiE ^4="
echo "^4= Visit ^2http://www.playground.ru/ ^4="
echo "^4============================================="
echo "^4==================^805^7.^811^7.^82005^4================="
echo "^4============================================="

0

РЕБЯТ,КТО ПОДСКАЖЕТ:В КУ4 МОЖНО СДЕЛАТЬ КАЖДОЙ ПУШКЕ СВОЙ ЦВЕТ ПРИЦЕЛА???ЕСЛИ МОЖНО,ТО КАК?ЗАРАНЕЕ БЛАГОДАРЮ!!!

0

вот мой конфиг. бери все кто хочет - мне не жалко. делал все сам. для версии 1.3 и 0.76

0

вот мой конфиг. бери все кто хочет - мне не жалко. делал все сам. для версии 1.3 и 0.76


unbindall



//____________________________________________________________
//
// stEEm`sD [Last Update 20:26 28.07.2006] config
//
// for QUAKE4. play with q4max
//____________________________________________________________
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////

//==========
//[.Binds.]
//==========


//============
//[.MOVEMENT.]
//============
//_______________________________________________________

bind "LEFTCTRL" "_zoom"
bind "LEFTSHIFT" "_speed"
bind "TAB" "_impulse19"//scores//
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveDown"
bind "s" "_back"
bind "w" "_forward"
bind "a" "_moveleft"
bind "d" "_moveright"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_moveUp"



//===========
//[.WEAPONS.]
//===========
//_______________________________________________________

bind "0" "weapon 9; sensitivity 4;m_accel 0.3;g_crosshaircustom 10"
bind "1" "weapon 0; sensitivity 4;m_accel 0;g_crosshaircustom 10;"
bind "q" "weapon 1; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 12"
bind "r" "weapon 2; sensitivity 3;m_accel 0.3;g_crosshaircustom 12"
bind "c" "weapon 3; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 10"
bind "MWHEELUP" "weapon 4; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 10"
bind "2" "weapon 5; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 12"
bind "f" "weapon 6; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 10"
bind "MWHEELDOWN" "weapon 7; sensitivity 3;m_accel 0.4;g_crosshaircustom 10"
bind "e" "weapon 8; sensitivity 3;m_accel 0.3;g_crosshaircustom 10"


//=================
//[.Function keys.]
//=================
//________________________________________________________



bind "," "autorecord"
bind "." "stopNetDemo"
bind "MOUSE4" "say '^c999=^c888]'"
bind "MOUSE5" "say '^C999R^c888e^c777l^c666a^c555x ^c444m^c333a^c222n^c111.'"
bind "3" "say '^7:^9] ^c666s^c555h^c444a^c333r^c222a^c111!'"
bind "4" "say '^C999G^C888a^C777r^C666r^C555y ^C444P^C333o^C333t^C222t^C111e^9r ^C999e^C888b^C777a^C666s^C555h^C444i^C333t^c222!^c111!!^9!'"
bind "5" "say '^7g^9l'"
bind "6" "say '^c999g^c888o^c777o^c666d ^c555g^c444a^c333m^c222e^9...'"
bind "7" "say '^c111n^c333i^c555c^c777e^9... ^7=^9)'"
bind "8" "say '^c999F^c888o^c777r^c666g^c555e^c444t ^c333w^c222h^c111o ^c222y^c333o^c444u ^c555a^c666r^c777e^c888!^c999!^7!'"
bind "Capslock" "say '^c999L^c888o^c777x^c666m^c555a^c444t^c333i^c222k^7, ^9ti ^7syper^9!!!'"
bind "9" "say '^c111p^c222o^c333l^c444y^c5554^c666i^c777l ^7p^c666o ^c555s^c444r^c333a^c222k^c111e^9? !!! ^9=^7)))))'"
bind "o" "clientMessageMode"
bind "~" "toggleconsole"
bind "F1" "_impulse28"//vote yes//
bind "F2" "_impulse29"//vote no//
bind "F3" "_impulse17"//ready mode//
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F12" "screenshot"
bind "HOME" "_timeout"
bind "END" "_timein"
bind "KP_ENTER" "_impulse21"
bimd "x" "_ingameStats"




//=====================
//[.internet settings.]
//=====================
//_________________________________________________________



seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta bse_scale "0.33"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_httpProxyMode "1"
seta net_httpProxy ""
seta net_reportUsageStatistics "0"
seta net_clientDownload "1"
seta net_serverAllowServerMod "1"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
seta net_clientLagOMeter "0"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"



//=========
//[.MOUSE.]
//=========
//________________________________________________________


seta m_strafeSmooth "0"
seta m_smooth "0"
seta m_strafeScale "0
seta m_yaw "0.022"
seta m_pitch "0.022"
seta m_accel "0.3"
seta sensitivity "3"
seta pm_zoomedSlow "50"//zoom_sensivity//




//==========
//[.SyStem.]
//==========
//________________________________________________________




seta cg_thinshaft "1"
seta ui_handicap "100"
seta cg_drawcrosshairnames "1"
seta cg_railstyle "0"
seta hud_timer "-1"
seta win_ypos "1"
seta win_xpos "92"
seta r_strictResolutionMatch "1"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_lightScale "5"
seta r_shadows "0"
seta r_useSMP "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "1.4"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "0"
seta r_displayRefresh "100"
seta r_mode "4"//800x600//
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "12"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "2"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "192"
seta image_cacheMinK "4096"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_guid ""
seta com_preloadDemos "1"
seta com_compressDemos "1"
seta con_speed "9999"
seta sv_punkbuster "0"
seta cl_punkbuster "1"
seta com_videoRam "128"
seta com_showFPS "0"
seta com_allowConsole "1"
seta com_purgeAll "0"
seta com_machineSpec "0"
seta sys_lang "english"
seta g_showHudPopups "1"
seta g_brassTime "0"
seta g_decals "0"
seta g_projectileLights "0"
seta g_announcerDelay "1"
seta g_mapCycle "0"
seta g_gameReviewPause "15"
seta g_password "bc"
seta g_gunViewStyle "0"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "128"
seta g_editEntityDistance "10"
seta g_showcamerainfo "1"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_spectatorChat "0"
seta g_fov "110"
seta g_gunZ "0"
seta g_gunY "0"
seta g_gunX "0"
seta g_simpleItems "0"
seta pm_zoomedSlow "50"
seta pm_bobroll "0"
seta pm_bobpitch "0"
seta pm_bobup "0"
seta pm_runroll "0"
seta pm_runpitch "0"
seta pm_runbob "0"
seta pm_walkbob "0"
seta pm_crouchbob "0"
seta g_forceMarineModel ""
seta g_forceStroggModel ""
seta g_forceModel "Dynerman"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_4.tga"
seta g_crosshairCustom "10"
seta g_crosshairColor "1 1 1 1"
seta g_crosshairSize "51"
seta g_crosshairBlink "1"
seta g_crosshairCustom2 "10"
seta g_crosshairColor2 "0 0 0 1"
seta g_crosshairSize2 "25"
seta demo_enforceFS "0"
seta cg_ambientEffects "0"
seta cg_deadBody "0"
seta cg_enemyHitscanTint "120 1 1"
seta cg_teamHitscanTint "0 1 1"
seta cg_useHitscanTint "5"
seta sv_timeoutMaxLength "60"
seta sv_maxTimeouts "5"
seta fs_xslTemplate "../../../basics/styl.xsl"
seta sv_logXMLStats "0"
seta cg_logXMLStats "1"
seta hud_lagometerPosition "10 380"
seta hud_timerPosition "200 1"
seta cg_smoke_GL "0"
seta cg_smoke_RL "0"
seta cg_weaponFovEffect "0"
seta cg_teamColor "999 999 999"
seta cg_enemyColor "111 999 000"
seta cg_forceColors "1"
seta cg_teamModel "morris PM"
seta cg_enemyModel "Helmeted"
seta cg_forceModels "1"
seta ui_autoAction "demo"
seta r_vertexLight "1"
seta hud_style "cpmhud5"
seta hud_FPS "0"
seta cg_noChatBeep "0"
seta cg_gibs "0"
seta cg_blood "1"
seta g_feedScoreBot "0"



//=========
//[.Sound.]
//=========
//________________________________________________________



seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName "Generic Hardware"
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_voiceVolume "1.0"
seta s_voiceLatency "100"
seta s_micInputLevel "6"
seta s_voiceChatEcho "0"
seta s_voiceChatReceive "1"
seta s_voiceChatSend "1"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"
seta s_ambient "0"



//==================
//[Server settings.]
//==================
//______________________________________________________


seta g_friendsList ""
seta g_favoritesList "[192.168.119.222:28004]"
seta si_numPlayers "20"
seta si_fragLimit "0"
seta si_timeLimit "15"
seta si_map "mp/q4dm1"
seta si_gameType "DM"
seta si_autobalance "0"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "1"
seta si_allowHitscanTint "2"
seta si_allowVoting "1"
seta si_useReady "1"
seta si_tourneyLimit "5"
seta si_captureLimit "1"
seta si_minPlayers "1"
seta si_maxPlayers "8"
seta si_mapCycle ""
seta si_name "^7www.Q4^1Max^7-sD-server.by"//server name//
seta si_voiceChat "1"
seta si_serverURL ""
seta si_voteFlags "0"
seta si_suddenDeathRestart "1"
seta si_privatePlayers "0"
seta si_gameplay ""
seta si_flags "20452"
seta si_brand ""
seta si_autoAction "demo"
seta ref_password ""
seta si_modes ""



//===============
//[.My settings.]
//===============
//______________________________________________________________

seta ui_name '^9sD^2l^c444s^c555t^c666E^c777E^c888m'
seta ui_model "model_player_marine_helmeted_bright"
seta ui_skin "base"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "300 1 1"
seta ui_clan '^0^2S^9impl^7y^0 ^0^2D^9estro^7y^0'
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Strogg"
bind n "ui_name '^0^7stEEm^9`^c669sD^0'"
bind m "ui_name '^c999s^c777t^c555E^c333E^c111m^c171l^9sD^c171l'"
bind b "ui_name '^9sD^2l^c444s^c555t^c666E^c777E^c888m'"



//=====================
//[.Timeup-Timein.]
//=====================

set time "_timeout;bind F5 vstr time1"
set time1 "_timein;bind F5 vstr time"


//==============
//[.Enemysounds.]
//==============


bind "=" "toggle s_altEnemySounds 0 1 2;addchatline 'Enemysounds';addchatline $s_altEnemySounds"





//=========
//[.Votes.]
//=========
//_____________________________________________________________


seta vote_percent "51"
seta vote_limit "999"
seta vote_allow_weaponrespawn "1"
seta vote_allow_warmup "1"
seta vote_allow_timelimit "1"
seta vote_allow_teamdamage "1"
seta vote_allow_selfdamage "1"
seta vote_allow_scorelimit "1"
seta vote_allow_restart "1"
seta vote_allow_remove "1"
seta vote_allow_referee "1"
seta vote_allow_random "1"
seta vote_allow_poweruprespawn "1"
seta vote_allow_overtime "1"
seta vote_allow_nextmap "1"
seta vote_allow_mutespecs "1"
seta vote_allow_map "1"
seta vote_allow_kick "1"
seta vote_allow_instagib "1"
seta vote_allow_hook "1"
seta vote_allow_gameplay "1"
seta vote_allow_footsteps "1"
seta vote_allow_falldamage "1"
seta vote_allow_dropweapons "1"
seta vote_allow_droppowerups "1"
seta vote_allow_autobalance "1"
seta vote_allow_armorsystem "1"
seta vote_allow_armordecay "1"



//========================
//FINISH MESSAGE
//========================
_____________________________________________________________

//Finsh!

clear
wait 10
clear

echo "^0^8Use Mouse: ^7Logitech G1^0 ^7sensivity 4 accel 0.5"
echo "^0^7Use Keyboard: ^8Logitech... hz hz ;)"
echo "^0^8Use GamePad: ^7Blue Kovrik =) with Logo q4"
echo "^0^7Nickname: ^8stEEm`sD"
echo "^0^8Fullname: ^7Bavdey Alexey"
echo "^0^7Age: ^821 years"
echo ""
echo "^0^7....play if you want"
echo ""
echo "^0^1 win if you can..."
echo ""
echo " ^7stEEm^8`sD ^7config ^2v2.2 ^8loaded"

0

Привет всем!
Люди помогите сделать так что б строка с оружием которое имеется было постоянно видно, а то я почему то не могу найти и еще как поменять сенс на зуме!
Тока прошу ненадо писать типа вот мой конфиг бери не жалко :) просто напешите мне эти две команды и все !

0

все консольные команды узнать можно тут http://www.quakeplanet.ru/articles/guide/console/

0