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Stellaris 09.05.2016

xabat и краши

Приветствую, скачал я Stellar 2.6.2
При запуске игры появляется логотип, а потом сообщение о краше.
Вот логи
[12:22:37][pdx_ugc.cpp:49]: No UGC backend available for current platform.
[12:22:37][pdx_store_pops.cpp:242]: [POPS Store] Not logged in to PDX Online.
System
[12:22:37][gfx_dx9.cpp:4046]: Loading settings for adapter 0, fullscreen=0, multisample=15
[12:22:37][gfx_dx9.cpp:4068]: Graphic Adapters:
[12:22:37][gfx_dx9.cpp:4076]: 0: NVIDIA GeForce GTX 1050
[12:22:37][gfx_dx9.cpp:4095]: Using Adapter [0] to check for multi-sampling support:
[12:22:37][gfx_dx9.cpp:4113]: Using Adapter [0]:
[12:22:37][gfx_dx9.cpp:4119]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[12:22:37][gfx_dx9.cpp:4158]: Graphics device: NVIDIA GeForce GTX 1050
[12:22:37][gfx_dx9.cpp:4159]: Graphics driver: nvldumdx.dll
[12:22:37][gfx_dx9.cpp:4160]: Driver version: 3648
[12:22:37][gfx_dx9.cpp:4175]:


Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-5FCD-11CF-9279-14321BC2D735}
VendorId: 4318
DeviceId: 7309
SubSysId: 303699042
Revision: 161
DriverVersion.HighPart: 1703957
DriverVersion.LowPart: 921152


[12:22:37][gfx_dx9.cpp:4195]: Instancing supported.
[12:22:38][gfx_dx9.cpp:4244]: Video memory amount: 4095MB
[12:22:38][gfx_dx9.cpp:4245]: MaxSimultaneousTextures: 8
[12:22:38][gfx_dx9.cpp:4246]: MaxVertexBlendMatrices: 4
[12:22:38][gfx_dx9.cpp:4247]: MaxVertexBlendMatrixIndex: 8
[12:22:38][gfx_dx9.cpp:4248]: MaxSimultaneousTextures: 8
[12:22:38][gfx_dx9.cpp:4249]: MaxTextureBlendStages: 8
[12:22:38][gfx_dx9.cpp:4250]: MaxTextureWidth: 16384
[12:22:38][gfx_dx9.cpp:4251]: MaxTextureHeight: 16384
[12:22:38][gfx_dx9.cpp:4254]: Vertex Shader version: 3.0
[12:22:38][gfx_dx9.cpp:4259]: Pixel Shader version: 3.0
[12:22:38][graphicssettings.cpp:162]: 2 samples supported.
[12:22:38][graphicssettings.cpp:162]: 4 samples supported.
[12:22:38][graphicssettings.cpp:162]: 8 samples supported.
[12:22:38][graphicssettings.cpp:194]: Support for Anisotropic filtering found.
[12:22:38][graphicssettings.cpp:197]: Max Anisotropic filtering supported: 16
[12:22:38][graphicssettings.cpp:198]: Anisotropic filtering set to: 16
[12:23:02][gfx_dx9.cpp:4046]: Loading settings for adapter 0, fullscreen=0, multisample=15
[12:23:03][gfx_dx9.cpp:4068]: Graphic Adapters:
[12:23:03][gfx_dx9.cpp:4076]: 0: NVIDIA GeForce GTX 1050
[12:23:03][gfx_dx9.cpp:4095]: Using Adapter [0] to check for multi-sampling support:
[12:23:03][gfx_dx9.cpp:4113]: Using Adapter [0]:
[12:23:03][gfx_dx9.cpp:4119]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[12:23:03][gfx_dx9.cpp:4158]: Graphics device: NVIDIA GeForce GTX 1050
[12:23:03][gfx_dx9.cpp:4159]: Graphics driver: nvldumdx.dll
[12:23:03][gfx_dx9.cpp:4160]: Driver version: 3648
[12:23:03][gfx_dx9.cpp:4175]:


Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-5FCD-11CF-9279-14321BC2D735}
VendorId: 4318
DeviceId: 7309
SubSysId: 303699042
Revision: 161
DriverVersion.HighPart: 1703957
DriverVersion.LowPart: 921152


[12:23:03][gfx_dx9.cpp:4195]: Instancing supported.
[12:23:03][gfx_dx9.cpp:4244]: Video memory amount: 4095MB
[12:23:03][gfx_dx9.cpp:4245]: MaxSimultaneousTextures: 8
[12:23:03][gfx_dx9.cpp:4246]: MaxVertexBlendMatrices: 4
[12:23:03][gfx_dx9.cpp:4247]: MaxVertexBlendMatrixIndex: 8
[12:23:03][gfx_dx9.cpp:4248]: MaxSimultaneousTextures: 8
[12:23:03][gfx_dx9.cpp:4249]: MaxTextureBlendStages: 8
[12:23:03][gfx_dx9.cpp:4250]: MaxTextureWidth: 16384
[12:23:03][gfx_dx9.cpp:4251]: MaxTextureHeight: 16384
[12:23:03][gfx_dx9.cpp:4254]: Vertex Shader version: 3.0
[12:23:03][gfx_dx9.cpp:4259]: Pixel Shader version: 3.0
[12:23:03][graphicssettings.cpp:162]: 2 samples supported.
[12:23:03][graphicssettings.cpp:162]: 4 samples supported.
[12:23:03][graphicssettings.cpp:162]: 8 samples supported.
[12:23:03][graphicssettings.cpp:194]: Support for Anisotropic filtering found.
[12:23:03][graphicssettings.cpp:197]: Max Anisotropic filtering supported: 16
[12:23:03][graphicssettings.cpp:198]: Anisotropic filtering set to: 16
[12:23:04][pdx_audio_sdl.cpp:108]: [0] Audio device: Динамики (Realtek(R) Audio)
[12:23:04][pdx_audio_sdl.cpp:114]: [0] Audio driver: directsound
[12:23:04][pdx_audio_sdl.cpp:114]: [1] Audio driver: winmm
[12:23:04][pdx_audio_sdl.cpp:114]: [2] Audio driver: disk
[12:23:04][pdx_audio_sdl.cpp:114]: [3] Audio driver: dummy
[12:23:04][pdx_audio_sdl.cpp:139]: Current audio driver: directsound
[12:23:04][pdx_audio_sdl.cpp:146]:
Frequency: 44100
Format: 32784
Channels: 2
Samples: 1024
[12:23:15][graphicssettings.cpp:747]: Using multisampling: 4
[12:23:15][graphics.cpp:795]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1920x1080
[12:23:16][graphicssettings.cpp:715]: Usable res: 320 200 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 320 240 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 400 300 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 512 384 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 640 400 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 640 480 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 800 600 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1024 768 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1152 864 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 600 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 720 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 768 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 800 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 960 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1280 1024 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1360 768 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1366 768 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1400 1050 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1440 900 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1600 900 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1680 1050 60
[12:23:16][graphicssettings.cpp:715]: Usable res: 1920 1080 60
[12:23:16][graphics.cpp:830]: Done creating device.
Exception
Application: Stellaris
Version: 2.6.2
Date/Time: 2020-03-31 12:23:21

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FFD41943BD5

Stack Trace:
1 nvd3dumx.dll (function-name not available) (+ 0)
2 d3d9.dll Direct3DCreate9Ex (+ 54240)
3 d3d9.dll Ordinal23 (+ 215869)
4 RTSSHooks64.dll (function-name not available) (+ 0)
5 RTSSHooks64.dll (function-name not available) (+ 0)
6 RTSSHooks64.dll UninstallRTSSHook (+ 3513)
7 RTSSHooks64.dll UninstallRTSSHook (+ 3030)
8 stellaris.exe (function-name not available) (+ 0)
9 stellaris.exe (function-name not available) (+ 0)
10 stellaris.exe (function-name not available) (+ 0)
11 stellaris.exe (function-name not available) (+ 0)
12 stellaris.exe (function-name not available) (+ 0)
13 stellaris.exe (function-name not available) (+ 0)
14 stellaris.exe (function-name not available) (+ 0)
15 stellaris.exe (function-name not available) (+ 0)
16 stellaris.exe (function-name not available) (+ 0)
17 stellaris.exe PHYSFS_writeSBE16 (+ 472786)
18 stellaris.exe PHYSFS_writeSBE16 (+ 133319)
19 KERNEL32.DLL BaseThreadInitThunk (+ 20)
20 ntdll.dll RtlUserThreadStart (+ 33)
21 ntdll.dll RtlUserThreadStart (+ 33)
Setting
force_pow2_textures=no
language="l_english"
graphics={
size={
x=1920
y=1080
}

min_gui={
x=1280
y=720
}

gui_scale=1.000000
gui_safe_ratio=1.000000
refreshRate=0
fullScreen=no
borderless=no
display_index=0
shadowSize=2048
multi_sampling=4
multi_sampling_quality=0
maxanisotropy=16
gamma=50.000000
vsync=yes
adapter=0
}
sound_fx_volume=50.000000
music_volume=50.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
soundgroup=""
master_volume=100.000000
ambient_volume=50.000000
dev_master_volume=75.000000
input_type=0
voice_volume=50.000000
camera_look_sensitivity=1.000000
camera_speed=50.000000
last_dlcs={
"dlc/dlc002_arachnoid/dlc002.dlc"
"dlc/dlc004_plantoid/dlc004.dlc"
"dlc/dlc012_leviathans/dlc012.dlc"
"dlc/dlc013_horizon_signal/dlc013.dlc"
"dlc/dlc015_anniversary/dlc015.dlc"
"dlc/dlc016_synthetic_dawn/dlc016.dlc"
"dlc/dlc014_utopia/dlc014.dlc"
"dlc/dlc017_apocalypse/dlc017.dlc"
"dlc/dlc018_humanoids/dlc018.dlc"
"dlc/dlc019_distant_stars/dlc019.dlc"
"dlc/dlc020_megacorp/dlc020.dlc"
"dlc/dlc021_ancient_relics/dlc021.dlc"
"dlc/dlc022_lithoids/dlc022.dlc"
"dlc/dlc023_federations/dlc023.dlc"
}
autosave=4
tutorial=2
gfx_quality=2
bloom={
quality=2
lens_flare=yes
}
mp_max_ticks_ahead=30
mapmode_sectors=no
show_startup_game_info="Verne v2.6"

Комментарии: 4
Ваш комментарий
Комментарий удален

Такая же беда... Ничего не помогает. Репаки все возможные перепробовал. 5й день бьюсь уже. Win10 переустанавливать не хочется. Может есть идеи, с чем может быть связано?
[20:01:44][pdx_ugc.cpp:49]: No UGC backend available for current platform.
[20:01:44][pdx_store_pops.cpp:242]: [POPS Store] Not logged in to PDX Online.

0

Чего-то я не понял из обсуждения, как проблема то решается? У меня вот тоже:
[01:22:05][pdx_ugc.cpp:52]: No UGC backend available for current platform.
[01:22:05][pdx_store_pops.cpp:251]: [POPS Store] Not logged in to PDX Online.
[01:22:17][virtualfilesystem_physfs.cpp:1193]: Could not open file: settings.txt, error: permission denied

0